public override void OnToolGUI(EditorWindow window) { SceneViewOverlay.Window(k_ShapeTitle, OnOverlayGUI, 0, SceneViewOverlay.WindowDisplayOption.OneWindowPerTitle); var evt = Event.current; if (EditorHandleUtility.SceneViewInUse(evt)) { return; } m_ControlID = GUIUtility.GetControlID(FocusType.Passive); HandleUtility.AddDefaultControl(m_ControlID); m_CurrentState = m_CurrentState.DoState(evt); }
public override void OnToolGUI(EditorWindow window) { SceneViewOverlay.Window(k_ShapeTitle, OnOverlayGUI, 0, SceneViewOverlay.WindowDisplayOption.OneWindowPerTitle); var evt = Event.current; if (EditorHandleUtility.SceneViewInUse(evt)) { return; } m_ControlID = GUIUtility.GetControlID(FocusType.Passive); HandleUtility.AddDefaultControl(m_ControlID); if (GUIUtility.hotControl == 0) { EditorGUIUtility.AddCursorRect(new Rect(0, 0, Screen.width, Screen.height), MouseCursor.ArrowPlus); } m_CurrentState = m_CurrentState.DoState(evt); }
void DoExistingPointsGUI() { Transform trs = polygon.transform; int len = polygon.m_Points.Count; Vector3 up = polygon.transform.up; Vector3 right = polygon.transform.right; Vector3 forward = polygon.transform.forward; Vector3 center = Vector3.zero; Event evt = Event.current; bool used = evt.type == EventType.Used; if (!used && (evt.type == EventType.MouseDown && evt.button == 0 && !EditorHandleUtility.IsAppendModifier(evt.modifiers))) { m_SelectedIndex = -1; Repaint(); } if (polygon.polyEditMode == PolyShape.PolyEditMode.Height) { if (!used && evt.type == EventType.MouseUp && evt.button == 0 && !EditorHandleUtility.IsAppendModifier(evt.modifiers)) { evt.Use(); SetPolyEditMode(PolyShape.PolyEditMode.Edit); } bool sceneInUse = EditorHandleUtility.SceneViewInUse(evt); Ray r = HandleUtility.GUIPointToWorldRay(evt.mousePosition); Vector3 origin = polygon.transform.TransformPoint(Math.Average(polygon.m_Points)); float extrude = polygon.extrude; if (evt.type == EventType.MouseMove && !sceneInUse) { Vector3 p = Math.GetNearestPointRayRay(origin, up, r.origin, r.direction); extrude = ProGridsInterface.ProGridsSnap(s_HeightMouseOffset + Vector3.Distance(origin, p) * Mathf.Sign(Vector3.Dot(p - origin, up))); } Vector3 extrudePoint = origin + (extrude * up); Handles.color = k_HandleColor; Handles.DotHandleCap(-1, origin, Quaternion.identity, HandleUtility.GetHandleSize(origin) * k_HandleSize, evt.type); Handles.color = k_HandleColorGreen; Handles.DrawLine(origin, extrudePoint); Handles.DotHandleCap(-1, extrudePoint, Quaternion.identity, HandleUtility.GetHandleSize(extrudePoint) * k_HandleSize, evt.type); Handles.color = Color.white; if (!sceneInUse && polygon.extrude != extrude) { OnBeginVertexMovement(); polygon.extrude = extrude; RebuildPolyShapeMesh(false); } } else { // vertex dots for (int ii = 0; ii < len; ii++) { Vector3 point = trs.TransformPoint(polygon.m_Points[ii]); center.x += point.x; center.y += point.y; center.z += point.z; float size = HandleUtility.GetHandleSize(point) * k_HandleSize; Handles.color = ii == m_SelectedIndex ? k_HandleSelectedColor : k_HandleColor; EditorGUI.BeginChangeCheck(); point = Handles.Slider2D(point, up, right, forward, size, Handles.DotHandleCap, Vector2.zero, true); if (EditorGUI.EndChangeCheck()) { UndoUtility.RecordObject(polygon, "Move Polygon Shape Point"); Vector3 snapMask = Snapping.GetSnappingMaskBasedOnNormalVector(m_Plane.normal); polygon.m_Points[ii] = ProGridsInterface.ProGridsSnap(trs.InverseTransformPoint(point), snapMask); OnBeginVertexMovement(); RebuildPolyShapeMesh(false); } // "clicked" a button if (!used && evt.type == EventType.Used) { if (ii == 0 && polygon.m_Points.Count > 2 && polygon.polyEditMode == PolyShape.PolyEditMode.Path) { m_NextMouseUpAdvancesMode = true; return; } else { used = true; m_SelectedIndex = ii; } } } Handles.color = Color.white; // height setting if (polygon.polyEditMode != PolyShape.PolyEditMode.Path && polygon.m_Points.Count > 2) { center.x /= (float)len; center.y /= (float)len; center.z /= (float)len; Vector3 extrude = center + (up * polygon.extrude); m_DistanceFromHeightHandle = Vector2.Distance(HandleUtility.WorldToGUIPoint(extrude), evt.mousePosition); EditorGUI.BeginChangeCheck(); Handles.color = k_HandleColor; Handles.DotHandleCap(-1, center, Quaternion.identity, HandleUtility.GetHandleSize(center) * k_HandleSize, evt.type); Handles.DrawLine(center, extrude); Handles.color = k_HandleColorGreen; extrude = Handles.Slider(extrude, up, HandleUtility.GetHandleSize(extrude) * k_HandleSize, Handles.DotHandleCap, 0f); Handles.color = Color.white; if (EditorGUI.EndChangeCheck()) { UndoUtility.RecordObject(polygon, "Set Polygon Shape Height"); polygon.extrude = ProGridsInterface.ProGridsSnap(Vector3.Distance(extrude, center) * Mathf.Sign(Vector3.Dot(up, extrude - center))); OnBeginVertexMovement(); RebuildPolyShapeMesh(false); } } } }
void OnSceneGUI() { if (polygon.polyEditMode == PolyShape.PolyEditMode.None) { return; } if (polygon == null || Tools.current != Tool.None) { SetPolyEditMode(PolyShape.PolyEditMode.None); return; } if (m_LineMaterial != null) { m_LineMaterial.SetPass(0); Graphics.DrawMeshNow(m_LineMesh, polygon.transform.localToWorldMatrix, 0); } Event evt = Event.current; // used when finishing a loop by clicking the first created point if (m_NextMouseUpAdvancesMode && evt.type == EventType.MouseUp) { evt.Use(); m_NextMouseUpAdvancesMode = false; if (SceneCameraIsAlignedWithPolyUp()) { SetPolyEditMode(PolyShape.PolyEditMode.Edit); } else { SetPolyEditMode(PolyShape.PolyEditMode.Height); } } if (m_IsModifyingVertices && ( evt.type == EventType.MouseUp || evt.type == EventType.Ignore || evt.type == EventType.KeyDown || evt.type == EventType.KeyUp)) { OnFinishVertexMovement(); } DoExistingPointsGUI(); if (evt.type == EventType.KeyDown) { HandleKeyEvent(evt); } if (EditorHandleUtility.SceneViewInUse(evt)) { return; } int controlID = GUIUtility.GetControlID(FocusType.Passive); HandleUtility.AddDefaultControl(controlID); DoPointPlacement(); }
/// <summary> /// Main GUI update for the tool, calls every secondary methods to place points, update lines and compute the cut /// </summary> /// <param name="window">current window calling the tool : SceneView</param> public override void OnToolGUI(EditorWindow window) { Event evt = Event.current; SceneViewOverlay.Window(m_OverlayTitle, OnOverlayGUI, 0, SceneViewOverlay.WindowDisplayOption.OneWindowPerTitle); if (polygon == null) { return; } if (polygon.polyEditMode == PolyShape.PolyEditMode.None) { return; } // used when finishing a loop by clicking the first created point if (m_NextMouseUpAdvancesMode && evt.type == EventType.MouseUp) { evt.Use(); m_NextMouseUpAdvancesMode = false; if (SceneCameraIsAlignedWithPolyUp()) { SetPolyEditMode(PolyShape.PolyEditMode.Edit); } else { SetPolyEditMode(PolyShape.PolyEditMode.Height); } } if (m_IsModifyingVertices && ( evt.type == EventType.MouseUp || evt.type == EventType.Ignore || evt.type == EventType.KeyDown || evt.type == EventType.KeyUp)) { OnFinishVertexMovement(); } if (evt.type == EventType.KeyDown) { HandleKeyEvent(evt); } //The user can press a key to exit editing mode, //leading to null polygon at this point if (polygon == null) { return; } if (EditorHandleUtility.SceneViewInUse(evt)) { return; } m_ControlId = GUIUtility.GetControlID(FocusType.Passive); if (evt.type == EventType.Layout) { HandleUtility.AddDefaultControl(m_ControlId); } if (polygon.polyEditMode == PolyShape.PolyEditMode.Path && !m_PlacingPoint) { m_MouseCursor = MouseCursor.ArrowPlus; } else if ((GUIUtility.hotControl != 0) || m_PlacingPoint) { m_MouseCursor = MouseCursor.MoveArrow; } else { m_MouseCursor = MouseCursor.Arrow; } if (evt.type == EventType.MouseMove) { SceneView.RepaintAll(); } DoPointPlacement(); DoExistingPointsGUI(); if (evt.type == EventType.Repaint) { DoExistingLinesGUI(); Rect sceneViewRect = window.position; sceneViewRect.x = 0; sceneViewRect.y = 0; SceneView.AddCursorRect(sceneViewRect, m_MouseCursor); } }
void OnSceneGUI(SceneView sceneView) { #if !UNITY_2018_2_OR_NEWER if (s_ResetOnSceneGUIState != null) { s_ResetOnSceneGUIState.Invoke(sceneView, null); } #endif SceneStyles.Init(); m_CurrentEvent = Event.current; EditorMeshHandles.DrawSceneHandles(SceneDragAndDropListener.isDragging ? SelectMode.None : selectMode); DrawHandleGUI(sceneView); #if SHORTCUT_MANAGER // Escape isn't assignable as a shortcut if (m_CurrentEvent.type == EventType.KeyDown) { if (m_CurrentEvent.keyCode == KeyCode.Escape && selectMode != SelectMode.Object) { selectMode = SelectMode.Object; m_CurrentEvent.Use(); } } #else if (m_CurrentEvent.type == EventType.MouseDown && m_CurrentEvent.button == 1) { m_IsRightMouseDown = true; } if (m_CurrentEvent.type == EventType.MouseUp && m_CurrentEvent.button == 1 || m_CurrentEvent.type == EventType.Ignore) { m_IsRightMouseDown = false; } if (!m_IsRightMouseDown && (m_CurrentEvent.type == EventType.KeyUp ? m_CurrentEvent.keyCode : KeyCode.None) != KeyCode.None) { if (ShortcutCheck(m_CurrentEvent)) { m_CurrentEvent.Use(); return; } } if (m_CurrentEvent.type == EventType.KeyDown) { if (s_Shortcuts.value.Any(x => x.Matches(m_CurrentEvent.keyCode, m_CurrentEvent.modifiers))) { m_CurrentEvent.Use(); } } #endif if (selectMode == SelectMode.Object) { return; } // Check mouse position in scene and determine if we should highlight something if (s_ShowHoverHighlight && m_CurrentEvent.type == EventType.MouseMove && selectMode.IsMeshElementMode()) { m_Hovering.CopyTo(m_HoveringPrevious); if (GUIUtility.hotControl != 0 || EditorSceneViewPicker.MouseRayHitTest(m_CurrentEvent.mousePosition, selectMode, m_ScenePickerPreferences, m_Hovering) > ScenePickerPreferences.maxPointerDistance) { m_Hovering.Clear(); } if (!m_Hovering.Equals(m_HoveringPrevious)) { SceneView.RepaintAll(); } } if (Tools.current == Tool.View) { return; } // Overrides the toolbar transform tools if (Tools.current != Tool.None && Tools.current != m_CurrentTool) { SetTool_Internal(Tools.current); } Tools.current = Tool.None; if (selectMode.IsMeshElementMode() && MeshSelection.selectedVertexCount > 0) { var tool = GetToolForSelectMode(m_CurrentTool, s_SelectMode); if (tool != null) { tool.OnSceneGUI(m_CurrentEvent); } } if (EditorHandleUtility.SceneViewInUse(m_CurrentEvent) || m_CurrentEvent.isKey) { m_IsDragging = false; if (GUIUtility.hotControl == m_DefaultControl) { GUIUtility.hotControl = 0; } return; } // This prevents us from selecting other objects in the scene, // and allows for the selection of faces / vertices. m_DefaultControl = GUIUtility.GetControlID(FocusType.Passive); HandleUtility.AddDefaultControl(m_DefaultControl); if (m_CurrentEvent.type == EventType.MouseDown && HandleUtility.nearestControl == m_DefaultControl) { // double clicking object if (m_CurrentEvent.clickCount > 1) { DoubleClick(m_CurrentEvent); } m_InitialMousePosition = m_CurrentEvent.mousePosition; // readyForMouseDrag prevents a bug wherein after ending a drag an errant // MouseDrag event is sent with no corresponding MouseDown/MouseUp event. m_IsReadyForMouseDrag = true; GUIUtility.hotControl = m_DefaultControl; } if (m_CurrentEvent.type == EventType.MouseDrag && m_IsReadyForMouseDrag && GUIUtility.hotControl == m_DefaultControl) { if (!m_IsDragging && Vector2.Distance(m_CurrentEvent.mousePosition, m_InitialMousePosition) > k_MouseDragThreshold) { sceneView.Repaint(); m_IsDragging = true; } } if (m_CurrentEvent.type == EventType.Ignore) { if (m_IsDragging) { m_IsReadyForMouseDrag = false; m_IsDragging = false; EditorSceneViewPicker.DoMouseDrag(m_MouseDragRect, selectMode, m_ScenePickerPreferences); } if (m_WasDoubleClick) { m_WasDoubleClick = false; } if (GUIUtility.hotControl == m_DefaultControl) { GUIUtility.hotControl = 0; } } if (m_CurrentEvent.type == EventType.MouseUp && GUIUtility.hotControl == m_DefaultControl) { GUIUtility.hotControl = 0; if (m_WasDoubleClick) { m_WasDoubleClick = false; } else { if (!m_IsDragging) { if (UVEditor.instance) { UVEditor.instance.ResetUserPivot(); } EditorSceneViewPicker.DoMouseClick(m_CurrentEvent, selectMode, m_ScenePickerPreferences); UpdateSelection(); SceneView.RepaintAll(); } else { m_IsDragging = false; m_IsReadyForMouseDrag = false; if (UVEditor.instance) { UVEditor.instance.ResetUserPivot(); } EditorSceneViewPicker.DoMouseDrag(m_MouseDragRect, selectMode, m_ScenePickerPreferences); if (GUIUtility.hotControl == m_DefaultControl) { GUIUtility.hotControl = 0; } } } } }
void OnSceneGUI() { Event e = Event.current; bool eventHasBeenUsed = false; if (m_IsMoving) { if (e.type == EventType.Ignore || e.type == EventType.MouseUp) { eventHasBeenUsed = true; OnFinishVertexModification(); } } bool sceneViewInUse = EditorHandleUtility.SceneViewInUse(e); if (e.type == EventType.KeyDown) { if (e.keyCode == KeyCode.Backspace && m_currentHandle > -1 && m_currentHandle < m_Points.Count) { UndoUtility.RecordObject(m_Target, "Delete Bezier Point"); m_Points.RemoveAt(m_currentHandle); UpdateMesh(true); } else if (e.keyCode == KeyCode.Escape) { SetIsEditing(false); } } int count = m_Points.Count; Matrix4x4 handleMatrix = Handles.matrix; Handles.matrix = m_Target.transform.localToWorldMatrix; EditorGUI.BeginChangeCheck(); for (int index = 0; index < count; index++) { if (index < count - 1 || m_CloseLoop) { Handles.DrawBezier(m_Points[index].position, m_Points[(index + 1) % count].position, m_Points[index].tangentOut, m_Points[(index + 1) % count].tangentIn, Color.green, EditorGUIUtility.whiteTexture, 1f); } if (!m_IsEditing) { continue; } // If the index is selected show the full transform gizmo, otherwise use free move handles if (m_currentHandle == index) { BezierPoint point = m_Points[index]; if (!m_currentHandle.isTangent) { Vector3 prev = point.position; prev = Handles.PositionHandle(prev, Quaternion.identity); if (!Math.Approx3(prev, point.position)) { if (!m_IsMoving) { OnBeginVertexModification(); } prev = EditorSnapping.MoveSnap(prev); Vector3 dir = prev - point.position; point.position = prev; point.tangentIn += dir; point.tangentOut += dir; } // rotation int prev_index = index > 0 ? index - 1 : (m_CloseLoop ? count - 1 : -1); int next_index = index < count - 1 ? index + 1 : (m_CloseLoop ? 0 : -1); Vector3 rd = BezierPoint.GetLookDirection(m_Points, index, prev_index, next_index); Quaternion look = Quaternion.LookRotation(rd); float size = HandleUtility.GetHandleSize(point.position); Matrix4x4 pm = Handles.matrix; Handles.matrix = pm * Matrix4x4.TRS(point.position, look, Vector3.one); point.rotation = Handles.Disc(point.rotation, Vector3.zero, Vector3.forward, size, false, 0f); Handles.matrix = pm; } else { Handles.color = bezierTangentHandleColor; if (m_currentHandle.tangent == BezierTangentDirection.In && (m_CloseLoop || index > 0)) { EditorGUI.BeginChangeCheck(); point.tangentIn = Handles.PositionHandle(point.tangentIn, Quaternion.identity); if (EditorGUI.EndChangeCheck()) { if (!m_IsMoving) { OnBeginVertexModification(); } point.tangentIn = EditorSnapping.MoveSnap(point.tangentIn); point.EnforceTangentMode(BezierTangentDirection.In, m_TangentMode); } Handles.color = Color.blue; Handles.DrawLine(m_Points[index].position, m_Points[index].tangentIn); } if (m_currentHandle.tangent == BezierTangentDirection.Out && (m_CloseLoop || index < count - 1)) { EditorGUI.BeginChangeCheck(); point.tangentOut = Handles.PositionHandle(point.tangentOut, Quaternion.identity); if (EditorGUI.EndChangeCheck()) { if (!m_IsMoving) { OnBeginVertexModification(); } point.tangentOut = EditorSnapping.MoveSnap(point.tangentOut); point.EnforceTangentMode(BezierTangentDirection.Out, m_TangentMode); } Handles.color = Color.red; Handles.DrawLine(m_Points[index].position, m_Points[index].tangentOut); } } m_Points[index] = point; } } if (!m_IsEditing) { return; } EventType eventType = e.type; if (!eventHasBeenUsed) { eventHasBeenUsed = eventType == EventType.Used; } for (int index = 0; index < count; index++) { Vector3 prev; BezierPoint point = m_Points[index]; // Position Handle float size = HandleUtility.GetHandleSize(point.position) * k_HandleSize; Handles.color = bezierPositionHandleColor; if (m_currentHandle == index && !m_currentHandle.isTangent) { Handles.DotHandleCap(0, point.position, Quaternion.identity, size, e.type); } else { prev = point.position; prev = Handles.FreeMoveHandle(prev, Quaternion.identity, size, Vector3.zero, Handles.DotHandleCap); if (!eventHasBeenUsed && eventType == EventType.MouseUp && e.type == EventType.Used) { eventHasBeenUsed = true; m_currentHandle = (BezierHandle)index; Repaint(); SceneView.RepaintAll(); } else if (!Math.Approx3(prev, point.position)) { if (!m_IsMoving) { OnBeginVertexModification(); } point.SetPosition(EditorSnapping.MoveSnap(prev)); } } // Tangent handles Handles.color = bezierTangentHandleColor; // Tangent In Handle if (m_CloseLoop || index > 0) { size = HandleUtility.GetHandleSize(point.tangentIn) * k_HandleSize; Handles.DrawLine(point.position, point.tangentIn); if (index == m_currentHandle && m_currentHandle.isTangent && m_currentHandle.tangent == BezierTangentDirection.In) { Handles.DotHandleCap(0, point.tangentIn, Quaternion.identity, size, e.type); } else { prev = point.tangentIn; prev = Handles.FreeMoveHandle(prev, Quaternion.identity, size, Vector3.zero, Handles.DotHandleCap); if (!eventHasBeenUsed && eventType == EventType.MouseUp && e.type == EventType.Used) { eventHasBeenUsed = true; m_currentHandle.SetIndexAndTangent(index, BezierTangentDirection.In); Repaint(); SceneView.RepaintAll(); } else if (!Math.Approx3(prev, point.tangentIn)) { if (!m_IsMoving) { OnBeginVertexModification(); } point.tangentIn = EditorSnapping.MoveSnap(prev); point.EnforceTangentMode(BezierTangentDirection.In, m_TangentMode); } } } // Tangent Out if (m_CloseLoop || index < count - 1) { size = HandleUtility.GetHandleSize(point.tangentOut) * k_HandleSize; Handles.DrawLine(point.position, point.tangentOut); if (index == m_currentHandle && m_currentHandle.isTangent && m_currentHandle.tangent == BezierTangentDirection.Out) { Handles.DotHandleCap(0, point.tangentOut, Quaternion.identity, size, e.type); } else { prev = point.tangentOut; prev = Handles.FreeMoveHandle(prev, Quaternion.identity, size, Vector3.zero, Handles.DotHandleCap); if (!eventHasBeenUsed && eventType == EventType.MouseUp && e.type == EventType.Used) { eventHasBeenUsed = true; m_currentHandle.SetIndexAndTangent(index, BezierTangentDirection.Out); Repaint(); SceneView.RepaintAll(); } else if (!Math.Approx3(prev, point.tangentOut)) { if (!m_IsMoving) { OnBeginVertexModification(); } point.tangentOut = EditorSnapping.MoveSnap(prev); point.EnforceTangentMode(BezierTangentDirection.Out, m_TangentMode); } } } m_Points[index] = point; } // Do control point insertion if (!eventHasBeenUsed && m_ControlPoints != null && m_ControlPoints.Count > 1) { int index = -1; float distanceToLine; Vector3 p = EditorHandleUtility.ClosestPointToPolyLine(m_ControlPoints, out index, out distanceToLine, false, null); if (!IsHoveringHandlePoint(e.mousePosition) && distanceToLine < PreferenceKeys.k_MaxPointDistanceFromControl) { Handles.color = Color.green; Handles.DotHandleCap(-1, p, Quaternion.identity, HandleUtility.GetHandleSize(p) * .05f, e.type); Handles.color = Color.white; if (!eventHasBeenUsed && eventType == EventType.MouseDown && e.button == 0) { UndoUtility.RecordObject(m_Target, "Add Point"); Vector3 dir = m_ControlPoints[(index + 1) % m_ControlPoints.Count] - m_ControlPoints[index]; m_Points.Insert((index / m_Columns) + 1, new BezierPoint(p, p - dir, p + dir, Quaternion.identity)); UpdateMesh(true); e.Use(); } SceneView.RepaintAll(); } } if (e.type == EventType.MouseUp && !sceneViewInUse) { m_currentHandle.SetIndex(-1); } Handles.matrix = handleMatrix; if (EditorGUI.EndChangeCheck()) { UpdateMesh(false); } }
void OnSceneGUI(SceneView sceneView) { SceneStyles.Init(); m_CurrentEvent = Event.current; EditorHandleDrawing.DrawSceneHandles(SceneDragAndDropListener.isDragging ? SelectMode.None : selectMode); DrawHandleGUI(sceneView); if (m_CurrentEvent.type == EventType.KeyDown) { // Escape isn't assignable as a shortcut if (m_CurrentEvent.keyCode == KeyCode.Escape && selectMode != SelectMode.Object) { selectMode = SelectMode.Object; m_IsDragging = false; m_IsReadyForMouseDrag = false; m_CurrentEvent.Use(); } } if (selectMode == SelectMode.Object) { return; } bool pathSelectionModifier = EditorHandleUtility.IsSelectionPathModifier(m_CurrentEvent.modifiers); // Check mouse position in scene and determine if we should highlight something if (s_ShowHoverHighlight && selectMode.IsMeshElementMode() && (m_CurrentEvent.type == EventType.MouseMove || (m_wasSelectingPath != pathSelectionModifier && m_CurrentEvent.isKey))) { m_Hovering.CopyTo(m_HoveringPrevious); if (GUIUtility.hotControl != 0 || EditorSceneViewPicker.MouseRayHitTest(m_CurrentEvent.mousePosition, selectMode, m_ScenePickerPreferences, m_Hovering) > ScenePickerPreferences.maxPointerDistance) { m_Hovering.Clear(); } if (!m_Hovering.Equals(m_HoveringPrevious)) { if (pathSelectionModifier) { EditorSceneViewPicker.DoMouseHover(m_Hovering); } SceneView.RepaintAll(); } } m_wasSelectingPath = pathSelectionModifier; if (Tools.current == Tool.View) { return; } switch (m_CurrentEvent.type) { case EventType.ValidateCommand: case EventType.ExecuteCommand: bool execute = m_CurrentEvent.type == EventType.ExecuteCommand; switch (m_CurrentEvent.commandName) { case "SelectAll": if (execute) { SelectAll(); } m_CurrentEvent.Use(); break; case "DeselectAll": if (execute) { DeselectAll(); } m_CurrentEvent.Use(); break; case "InvertSelection": if (execute) { InvertSelection(); } m_CurrentEvent.Use(); break; } break; } if (EditorHandleUtility.SceneViewInUse(m_CurrentEvent)) { if (m_IsDragging) { m_IsDragging = false; } if (GUIUtility.hotControl == m_DefaultControl) { GUIUtility.hotControl = 0; } return; } // This prevents us from selecting other objects in the scene, // and allows for the selection of faces / vertices. m_DefaultControl = GUIUtility.GetControlID(FocusType.Passive); if (Event.current.type == EventType.Layout) { HandleUtility.AddDefaultControl(m_DefaultControl); } if (m_CurrentEvent.type == EventType.MouseDown && HandleUtility.nearestControl == m_DefaultControl) { // double clicking object if (m_CurrentEvent.clickCount > 1) { DoubleClick(m_CurrentEvent); } m_InitialMousePosition = m_CurrentEvent.mousePosition; // readyForMouseDrag prevents a bug wherein after ending a drag an errant // MouseDrag event is sent with no corresponding MouseDown/MouseUp event. m_IsReadyForMouseDrag = true; GUIUtility.hotControl = m_DefaultControl; } if (m_CurrentEvent.type == EventType.MouseDrag && m_IsReadyForMouseDrag && GUIUtility.hotControl == m_DefaultControl) { if (!m_IsDragging && Vector2.Distance(m_CurrentEvent.mousePosition, m_InitialMousePosition) > k_MouseDragThreshold) { sceneView.Repaint(); m_IsDragging = true; } } if (m_CurrentEvent.type == EventType.Ignore) { if (m_IsDragging) { m_IsReadyForMouseDrag = false; m_IsDragging = false; EditorSceneViewPicker.DoMouseDrag(m_MouseDragRect, selectMode, m_ScenePickerPreferences); } if (m_WasDoubleClick) { m_WasDoubleClick = false; } if (GUIUtility.hotControl == m_DefaultControl) { GUIUtility.hotControl = 0; } } if (m_CurrentEvent.type == EventType.MouseUp && GUIUtility.hotControl == m_DefaultControl) { GUIUtility.hotControl = 0; if (m_WasDoubleClick) { m_WasDoubleClick = false; } else { if (!m_IsDragging) { if (UVEditor.instance) { UVEditor.instance.ResetUserPivot(); } EditorSceneViewPicker.DoMouseClick(m_CurrentEvent, selectMode, m_ScenePickerPreferences); UpdateSelection(); } else { m_IsDragging = false; m_IsReadyForMouseDrag = false; if (UVEditor.instance) { UVEditor.instance.ResetUserPivot(); } EditorSceneViewPicker.DoMouseDrag(m_MouseDragRect, selectMode, m_ScenePickerPreferences); if (GUIUtility.hotControl == m_DefaultControl) { GUIUtility.hotControl = 0; } } } } }
void OnSceneGUI(SceneView sceneView) { SceneStyles.Init(); m_CurrentEvent = Event.current; EditorHandleDrawing.DrawSceneHandles(SceneDragAndDropListener.isDragging ? SelectMode.None : selectMode); DrawHandleGUI(sceneView); if (m_CurrentEvent.type == EventType.KeyDown) { // Escape isn't assignable as a shortcut if (m_CurrentEvent.keyCode == KeyCode.Escape && selectMode != SelectMode.Object) { selectMode = SelectMode.Object; m_IsDragging = false; m_IsReadyForMouseDrag = false; m_CurrentEvent.Use(); } } if (selectMode == SelectMode.Object) { return; } bool pathSelectionModifier = EditorHandleUtility.IsSelectionPathModifier(m_CurrentEvent.modifiers); // Check mouse position in scene and determine if we should highlight something if (s_ShowHoverHighlight && selectMode.IsMeshElementMode() && (m_CurrentEvent.type == EventType.MouseMove || (m_wasSelectingPath != pathSelectionModifier && m_CurrentEvent.isKey))) { m_Hovering.CopyTo(m_HoveringPrevious); if (GUIUtility.hotControl != 0 || EditorSceneViewPicker.MouseRayHitTest(m_CurrentEvent.mousePosition, selectMode, m_ScenePickerPreferences, m_Hovering) > ScenePickerPreferences.maxPointerDistance) { m_Hovering.Clear(); } if (!m_Hovering.Equals(m_HoveringPrevious)) { if (pathSelectionModifier) { EditorSceneViewPicker.DoMouseHover(m_Hovering); } SceneView.RepaintAll(); } } m_wasSelectingPath = pathSelectionModifier; if (Tools.current == Tool.View) { return; } switch (m_CurrentEvent.type) { case EventType.ValidateCommand: case EventType.ExecuteCommand: bool execute = m_CurrentEvent.type == EventType.ExecuteCommand; switch (m_CurrentEvent.commandName) { case "SelectAll": if (execute) { SelectAll(); } m_CurrentEvent.Use(); break; case "DeselectAll": if (execute) { DeselectAll(); } m_CurrentEvent.Use(); break; case "InvertSelection": if (execute) { InvertSelection(); } m_CurrentEvent.Use(); break; } break; } if (EditorHandleUtility.SceneViewInUse(m_CurrentEvent)) { if (m_IsDragging) { m_IsDragging = false; } if (GUIUtility.hotControl == m_DefaultControl) { GUIUtility.hotControl = 0; } return; } // This prevents us from selecting other objects in the scene, // and allows for the selection of faces / vertices. m_DefaultControl = GUIUtility.GetControlID(FocusType.Passive); if (Event.current.type == EventType.Layout) { HandleUtility.AddDefaultControl(m_DefaultControl); } HandleMouseEvent(sceneView, m_DefaultControl); }