public void ResolveDependencies(UnityConnectProxy unityConnect, AssetStoreOAuth assetStoreOAuth, AssetStoreCache assetStoreCache, HttpClientFactory httpClientFactory) { m_UnityConnect = unityConnect; m_AssetStoreOAuth = assetStoreOAuth; m_AssetStoreCache = assetStoreCache; m_HttpClientFactory = httpClientFactory; }
public ServicesContainer() { // In the constructor we only need to worry about creating a brand new instance. // In the case of assembly reload, a deserialize step will automatically happen after the constructor // to restore all the serializable states/services and we don't need to worry about that m_HttpClientFactory = new HttpClientFactory(); m_UnityOAuthProxy = new UnityOAuthProxy(); m_SelectionProxy = new SelectionProxy(); m_AssetDatabaseProxy = new AssetDatabaseProxy(); m_UnityConnectProxy = new UnityConnectProxy(); m_ApplicationProxy = new ApplicationProxy(); m_EditorAnalyticsProxy = new EditorAnalyticsProxy(); m_IOProxy = new IOProxy(); m_SettingsProxy = new PackageManagerProjectSettingsProxy(); m_ClientProxy = new ClientProxy(); m_ResourceLoader = new ResourceLoader(); m_ExtensionManager = new ExtensionManager(); m_AssetStoreCache = new AssetStoreCache(); m_AssetStoreClient = new AssetStoreClient(); m_AssetStoreOAuth = new AssetStoreOAuth(); m_AssetStoreUtils = new AssetStoreUtils(); m_AssetStoreRestAPI = new AssetStoreRestAPI(); m_AssetStoreDownloadManager = new AssetStoreDownloadManager(); m_AssetStoreCallQueue = new AssetStoreCallQueue(); m_AssetStoreCachePathProxy = new AssetStoreCachePathProxy(); m_UpmCache = new UpmCache(); m_UpmClient = new UpmClient(); m_UpmRegistryClient = new UpmRegistryClient(); m_UpmCacheRootClient = new UpmCacheRootClient(); m_PackageFiltering = new PackageFiltering(); m_PackageManagerPrefs = new PackageManagerPrefs(); m_PackageDatabase = new PackageDatabase(); m_PageManager = new PageManager(); // Since dictionaries doesn't survive through serialization, we always re-create the default registration m_RegisteredObjects = new Dictionary <Type, object>(); RegisterDefaultServices(); m_DependenciesResolved = false; m_InitializeState = State.NotInitialized; }