public static void OnPostProcessBuild(BuildTarget target, string path) { // If integrating with facebook on any platform, throw a warning if the app id is invalid if (!FBSettings.IsValidAppId) { Debug.LogWarning("You didn't specify a Facebook app ID. Please add one using the Facebook menu in the main Unity editor."); } if (target == BuildTarget.iOS) { UnityEditor.XCodeEditor.XCProject project = new UnityEditor.XCodeEditor.XCProject(path); // Find and run through all projmods files to patch the project string projModPath = System.IO.Path.Combine(Application.dataPath, "Facebook/Editor/iOS"); var files = System.IO.Directory.GetFiles(projModPath, "*.projmods", System.IO.SearchOption.AllDirectories); foreach (var file in files) { project.ApplyMod(Application.dataPath, file); } project.Save(); PlistMod.UpdatePlist(path, FBSettings.AppId); FixupFiles.FixSimulator(path); FixupFiles.AddVersionDefine(path); FixupFiles.FixColdStart(path); } if (target == BuildTarget.Android) { // The default Bundle Identifier for Unity does magical things that causes bad stuff to happen if (PlayerSettings.bundleIdentifier == "com.Company.ProductName") { Debug.LogError("The default Unity Bundle Identifier (com.Company.ProductName) will not work correctly."); } if (!FacebookAndroidUtil.IsSetupProperly()) { Debug.LogError("Your Android setup is not correct. See Settings in Facebook menu."); } if (!ManifestMod.CheckManifest()) { // If something is wrong with the Android Manifest, try to regenerate it to fix it for the next build. ManifestMod.GenerateManifest(); } } }
public static void OnPostProcessBuild(BuildTarget target, string path) { // If integrating with facebook on any platform, throw a warning if the app id is invalid if (!FBSettings.IsValidAppId) { Debug.LogWarning("You didn't specify a Facebook app ID. Please add one using the Facebook menu in the main Unity editor."); } bool needsNewClassnames = IsVersion42OrLater(); if (target == BuildTarget.iPhone) { UnityEditor.XCodeEditor.XCProject project = new UnityEditor.XCodeEditor.XCProject(path); // Find and run through all projmods files to patch the project string projModPath = System.IO.Path.Combine(Application.dataPath, "Facebook/Editor/iOS"); var files = System.IO.Directory.GetFiles(projModPath, "*.projmods", System.IO.SearchOption.AllDirectories); foreach (var file in files) { project.ApplyMod(Application.dataPath, file); } project.Save(); PlistMod.UpdatePlist(path, FBSettings.AppId); FixupFiles.FixSimulator(path); if (needsNewClassnames) { FixupFiles.AddVersionDefine(path); } } if (target == BuildTarget.Android) { // The default Bundle Identifier for Unity does magical things that causes bad stuff to happen if (PlayerSettings.bundleIdentifier == "com.Company.ProductName") { Debug.LogError("The default Unity Bundle Identifier (com.Company.ProductName) will not work correctly."); } } }