public static T InlineObjectField <T>(GUIContent label, T obj, EditorGUIX.FieldIcon icon = EditorGUIX.FieldIcon.None) where T : UnityEngine.Object { using (new EditorGUILayout.HorizontalScope()) { var previousImage = label.image; label.image = EditorGUIX.GetIcon(icon, previousImage); EditorGUILayout.PrefixLabel(label); label.image = previousImage; var indent = EditorGUI.indentLevel; if (EditorGUI.indentLevel > 0) { EditorGUI.indentLevel = 0; } obj = (T)EditorGUILayout.ObjectField(obj, typeof(T), false); EditorGUI.indentLevel = indent; } return(obj); }
public static float VerticalHandle(int controlId, float size, float minSize = float.MinValue, float maxSize = float.MaxValue) { var rect = GUILayoutUtility.GetRect(GUIContent.none, GUIStyle.none, GUILayout.ExpandWidth(true), GUILayout.Height(EditorGUIX.Styles.handleSize)); return(EditorGUIX.VerticalHandle(controlId, rect, size, minSize, maxSize)); }
public static void Canvas(int controlId, ref Vector2 cameraPosition, ref float zoom, float[] zoomLevels = null, params GUILayoutOption[] options) { var rect = GUILayoutUtility.GetRect(GUIContent.none, GUIStyle.none, options); EditorGUIX.Canvas(controlId, rect, ref cameraPosition, ref zoom, zoomLevels); }
public static void DropZoneHint(GUIContent text = null, GUIContent icon = null) { var rect = GUILayoutUtility.GetRect(GUIContent.none, GUIStyle.none, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); EditorGUIX.DropZoneHint(rect, text, icon); }
public static bool DropZone(int controlId, Func <UnityObject[], string[], DragAndDropVisualMode> canAcceptCallback) { var rect = GUILayoutUtility.GetRect(GUIContent.none, GUIStyle.none, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); return(EditorGUIX.DropZone(controlId, rect, canAcceptCallback)); }
public static bool InspectorFoldout(bool value, GUIContent content, EditorGUIX.FieldIcon icon = EditorGUIX.FieldIcon.None) { var rect = GUILayoutUtility.GetRect(content, EditorGUIX.Styles.inspectorBackground, GUILayout.ExpandWidth(true)); return(EditorGUIX.InspectorFoldout(rect, value, content, icon)); }