예제 #1
0
 public void InsertPoint(int index, ControlPoint controlPoint)
 {
     m_ControlPoints.Insert(index, TransformPoint(worldToLocalMatrix, controlPoint));
 }
예제 #2
0
 public void SetPoint(int index, ControlPoint controlPoint)
 {
     m_ControlPoints[index] = TransformPoint(worldToLocalMatrix, controlPoint);
 }
예제 #3
0
 public void AddPoint(ControlPoint controlPoint)
 {
     m_ControlPoints.Insert(pointCount, TransformPoint(worldToLocalMatrix, controlPoint));
 }
        public override void InsertPoint(int index, ControlPoint controlPoint)
        {
            base.InsertPoint(index, controlPoint);

            m_Data.Insert(index, Create());
        }
        public override void AddPoint(ControlPoint controlPoint)
        {
            base.AddPoint(controlPoint);

            m_Data.Add(Create());
        }
 public virtual void AddPoint(ControlPoint controlPoint)
 {
     m_EditablePath.AddPoint(controlPoint);
 }
 public virtual void SetPoint(int index, ControlPoint controlPoint)
 {
     m_EditablePath.SetPoint(index, controlPoint);
 }