public void InsertPoint(int index, ControlPoint controlPoint) { m_ControlPoints.Insert(index, TransformPoint(worldToLocalMatrix, controlPoint)); }
public void SetPoint(int index, ControlPoint controlPoint) { m_ControlPoints[index] = TransformPoint(worldToLocalMatrix, controlPoint); }
public void AddPoint(ControlPoint controlPoint) { m_ControlPoints.Insert(pointCount, TransformPoint(worldToLocalMatrix, controlPoint)); }
public override void InsertPoint(int index, ControlPoint controlPoint) { base.InsertPoint(index, controlPoint); m_Data.Insert(index, Create()); }
public override void AddPoint(ControlPoint controlPoint) { base.AddPoint(controlPoint); m_Data.Add(Create()); }
public virtual void AddPoint(ControlPoint controlPoint) { m_EditablePath.AddPoint(controlPoint); }
public virtual void SetPoint(int index, ControlPoint controlPoint) { m_EditablePath.SetPoint(index, controlPoint); }