public static void SetupMaterialKeywordsAndPass(Material material) { SynchronizeShaderGraphProperties(material); UnlitGUI.SetupUnlitMaterialKeywordsAndPass(material); }
public static void SetupMaterialKeywordsAndPass(Material material) { SynchronizeShaderGraphProperties(material); UnlitGUI.SetupUnlitMaterialKeywordsAndPass(material); }