void OnEnable() { m_MainMenuUI = this.InstantiateUI(m_MainMenuPrefab.gameObject).GetComponent <MainMenuUI>(); this.ConnectInterfaces(m_MainMenuUI); m_MainMenuUI.alternateMenuOrigin = alternateMenuOrigin; m_MainMenuUI.menuOrigin = menuOrigin; m_MainMenuUI.Setup(); InputUtils.GetBindingDictionaryFromActionMap(m_ActionMap, m_Controls); }
void Start() { m_MainMenuUI = this.InstantiateUI(m_MainMenuPrefab.gameObject).GetComponent <MainMenuUI>(); this.ConnectInterfaces(m_MainMenuUI); m_MainMenuUI.alternateMenuOrigin = alternateMenuOrigin; m_MainMenuUI.menuOrigin = menuOrigin; m_MainMenuUI.Setup(); CreateFaceButtons(); UpdateToolButtons(); }
void Start() { m_MainMenuUI = instantiateUI(m_MainMenuPrefab.gameObject).GetComponent <MainMenuUI>(); connectInterfaces(m_MainMenuUI); m_MainMenuUI.alternateMenuOrigin = alternateMenuOrigin; m_MainMenuUI.menuOrigin = menuOrigin; m_MainMenuUI.Setup(); m_MainMenuUI.visible = m_Visible; CreateFaceButtons(menuTools); CreateFaceButtons(menuWorkspaces); m_MainMenuUI.SetupMenuFaces(); UpdateToolButtons(); }
void Start() { m_MainMenuUI = this.InstantiateUI(m_MainMenuPrefab.gameObject).GetComponent <MainMenuUI>(); this.ConnectInterfaces(m_MainMenuUI); m_MainMenuUI.alternateMenuOrigin = alternateMenuOrigin; m_MainMenuUI.menuOrigin = menuOrigin; m_MainMenuUI.Setup(); m_MainMenuUI.visible = m_Visible; CreateFaceButtons(menuTools); CreateFaceButtons(menuWorkspaces); CreateFaceButtons(settingsMenuProviders.Keys.ToList()); m_MainMenuUI.SetupMenuFaces(); UpdateToolButtons(); }