internal static ScriptCompilationResult CompilePlayerScriptsInternal(ScriptCompilationSettings input, string outputFolder, bool editorScripts) { input.m_ResultTypeDB = new TypeDB(); ScriptCompilationResult result = CompilePlayerScriptsNative(input, outputFolder, editorScripts); result.m_TypeDB = result.m_Assemblies.Length != 0 ? input.m_ResultTypeDB : null; return(result); }
public static ScriptCompilationSettings GeneratePlayerBuildSettings(BuildTarget target) { var settings = new ScriptCompilationSettings(); settings.target = target; settings.group = BuildPipeline.GetBuildTargetGroup(settings.target); settings.options = ScriptCompilationOptions.None; return(settings); }
public static ScriptCompilationSettings GeneratePlayerBuildSettings(BuildTarget target, BuildTargetGroup group, ScriptCompilationOptions options) { var settings = new ScriptCompilationSettings(); settings.target = target; settings.group = group; // TODO: Validate target & group settings.options = options; return(settings); }
public static BuildPipelineCodes BuildPlayerScripts(ScriptCompilationSettings settings, out ScriptCompilationResult result, bool useCache = true) { var buildTimer = new Stopwatch(); buildTimer.Start(); BuildPipelineCodes exitCode; using (var progressTracker = new BuildProgressTracker(1)) { using (var buildCleanup = new BuildStateCleanup(false, kTempPlayerBuildPath)) { var scriptDependency = new ScriptDependency(useCache, progressTracker); exitCode = scriptDependency.Convert(settings, kTempPlayerBuildPath, out result); if (exitCode < BuildPipelineCodes.Success) { return(exitCode); } } } buildTimer.Stop(); if (exitCode >= BuildPipelineCodes.Success) { BuildLogger.Log("Build Player Scripts successful in: {0:c}", buildTimer.Elapsed); } else if (exitCode == BuildPipelineCodes.Canceled) { BuildLogger.LogWarning("Build Player Scripts canceled in: {0:c}", buildTimer.Elapsed); } else { BuildLogger.LogError("Build Player Scripts failed in: {0:c}", buildTimer.Elapsed); } return(exitCode); }
public static ScriptCompilationResult CompilePlayerScripts(ScriptCompilationSettings input, string outputFolder) { return(CompilePlayerScriptsInternal(input, outputFolder, false)); }
extern private static ScriptCompilationResult CompilePlayerScriptsNative(ScriptCompilationSettings input, string outputFolder, bool editorScripts);