internal static HashAlgorithm GetHashAlgorithm(Type type = null) { if (type == null) { #if UNITY_2020_1_OR_NEWER // New projects on 2021.1 will default useSpookyHash to true // Upgraded projects will remain false until they choose to switch type = ScriptableBuildPipeline.useV2Hasher ? typeof(SpookyHash) : typeof(MD5); #else type = typeof(MD5); #endif } if (type == typeof(MD4)) { return(MD4.Create()); } #if UNITY_2019_3_OR_NEWER if (type == typeof(SpookyHash)) { return(SpookyHash.Create()); } #endif // TODO: allow user created HashAlgorithms? var alggorithm = HashAlgorithm.Create(type.FullName); if (alggorithm == null) { throw new NotImplementedException("Unable to create hash algorithm: '" + type.FullName + "'."); } return(alggorithm); }
static HashAlgorithm GetHashAlgorithm(Type type) { if (type == typeof(MD4)) { return(MD4.Create()); } // TODO: allow user created HashAlgorithms? var alggorithm = HashAlgorithm.Create(type.FullName); if (alggorithm == null) { throw new NotImplementedException("Unable to create hash algorithm: '" + type.FullName + "'."); } return(alggorithm); }