상속: UnityEngine.MonoBehaviour
 private void OnEnable()
 {
     if (camera == null)
     {
         camera = FindObjectOfType<ParallaxCamera>();
     }
     if (camera != null)
     {
         prevCamPosition = camera.transform.position;
     }
 }
 private void Awake()
 {
     options = (ParallaxCamera)target;
 }