private void Awake() { // DialogMan = GetComponentInChildren<DialogBoxManager>(); DialogMan = GameMaster.Instance.GetComponent <DialogBoxManager>(); UserDataMan = GameMaster.Instance.GetComponent <UserDataManager>(); NetClient = GameMaster.Instance.GetComponent <NetworkClient>(); }
// Use this for initialization void Start() { Client = GameMaster.Instance.GetComponent <NetworkClient>(); DialogMan = GameMaster.Instance.GetComponent <DialogBoxManager>(); Debug.Assert(Client != null); Debug.Assert(DialogMan != null); var score = FindObjectOfType <MainGameScore>(); Point = (score != null) ? (int)score.Point: Random.Range(3000, 15000); State = GameState.Initialize; StartCoroutine(RankingTask()); }