} // 0x00B40200-0x00B40230 private static void GetCameraMatrix(Camera camera, ref UnityBishamon.Native.Matrix4x4 camera_matrix) { } // 0x00B40230-0x00B402E0
public static bool GetErrorStats(BishamonEffect bmEffect, ref ErrorStatusArgument arg) => default; // 0x00B401F0-0x00B40200 private static void TransformationCoordinate(ref UnityBishamon.Native.Matrix4x4 camera_matrix) { } // 0x00B40200-0x00B40230