예제 #1
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        }                                                                                                         // 0x00B40200-0x00B40230

        private static void GetCameraMatrix(Camera camera, ref UnityBishamon.Native.Matrix4x4 camera_matrix)
        {
        }                                                                                                               // 0x00B40230-0x00B402E0
예제 #2
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        public static bool GetErrorStats(BishamonEffect bmEffect, ref ErrorStatusArgument arg) => default; // 0x00B401F0-0x00B40200

        private static void TransformationCoordinate(ref UnityBishamon.Native.Matrix4x4 camera_matrix)
        {
        }                                                                                                         // 0x00B40200-0x00B40230