// Start is called before the first frame update void Awake() { PXR_Plugin.UPxr_InitAndroidClass(); PXR_Plugin.System.UPxr_SetSecure(PXR_ProjectSetting.GetProjectConfig().useContentProtect); PXR_Plugin.PlatformSetting.UPxr_BindVerifyService(gameObject.name); eyeCamera = Camera.main; Camera.main.depthTextureMode = DepthTextureMode.Depth; #if !UNITY_EDITOR int fps = -1; int rate = (int)GlobalIntConfigs.TargetFrameRate; PXR_Plugin.System.UPxr_GetIntConfig(rate, ref fps); float freshRate = 0.0f; int frame = (int)GlobalFloatConfigs.DisplayRefreshRate; PXR_Plugin.System.UPxr_GetFloatConfig(frame, ref freshRate); Application.targetFrameRate = fps > 0 ? fps : (int)freshRate; if (!useDefaultFps) { if (customFps <= freshRate) { Application.targetFrameRate = customFps; } else { Application.targetFrameRate = (int)freshRate; } } #endif UpateSystemFFRLevel(); if (foveationLevel != FoveationLevel.None) { PXR_Plugin.Render.UPxr_EnableFoveation(true); PXR_Plugin.Render.UPxr_SetFoveationLevel(foveationLevel); } PXR_Plugin.System.UPxr_InitKeyEventManager(); PXR_Plugin.System.UPxr_StartReceiver(); //version log Debug.Log("XR Platform----SDK Version:" + PXR_Plugin.System.UPxr_GetSDKVersion() + " Unity Script Version:" + PXR_Plugin.System.UPxr_GetUnitySDKVersion()); }
public override bool Initialize() { #if UNITY_INPUT_SYSTEM InputLayoutLoader.RegisterInputLayouts(); #endif #if UNITY_ANDROID PXR_Settings settings = GetSettings(); float rate = -1.0f; switch (settings.systemDisplayFrequency) { case PXR_Settings.SystemDisplayFrequency.Default: { rate = 0.0f; break; } case PXR_Settings.SystemDisplayFrequency.RefreshRate72: { rate = 72.0f; break; } case PXR_Settings.SystemDisplayFrequency.RefreshRate90: { rate = 90.0f; break; } case PXR_Settings.SystemDisplayFrequency.RefreshRate120: { rate = 120.0f; break; } } if (settings != null) { UserDefinedSettings userDefinedSettings = new UserDefinedSettings { stereoRenderingMode = (ushort)settings.GetStereoRenderingMode(), colorSpace = (ushort)((QualitySettings.activeColorSpace == ColorSpace.Linear) ? 1 : 0), useContentProtect = PXR_ProjectSetting.GetProjectConfig().useContentProtect, systemDisplayFrequency = rate, }; PXR_Plugin.System.UPxr_Construct(ConvertRotationWith2Vector); PXR_Plugin.System.UPxr_SetUserDefinedSettings(userDefinedSettings); } #endif CreateSubsystem <XRDisplaySubsystemDescriptor, XRDisplaySubsystem>(displaySubsystemDescriptors, "PicoXR Display"); CreateSubsystem <XRInputSubsystemDescriptor, XRInputSubsystem>(inputSubsystemDescriptors, "PicoXR Input"); #if UNITY_ANDROID CreateSubsystem <PXR_PassThroughDescriptor, PXR_PassThroughSystem>(cameraSubsystemDescriptors, "PicoXR Camera"); #endif if (displaySubsystem == null && inputSubsystem == null) { Debug.LogError("PXRLog Unable to start Pico XR Plugin."); } else if (displaySubsystem == null) { Debug.LogError("PXRLog Failed to load display subsystem."); } else if (inputSubsystem == null) { Debug.LogError("PXRLog Failed to load input subsystem."); } else { PXR_Plugin.System.UPxr_InitializeFocusCallback(); } #if UNITY_ANDROID if (passThroughSystem == null) { Debug.LogError("PXRLog Failed to load passThrough system."); } #endif return(displaySubsystem != null); }