private IEnumerable <object> FindAllSceneStubs() { var visited = new HashSet <object>(); return(UnityObjectUtility.FindObjectsOfTypeIncludingInactive <IAotStubbable>() .SelectMany(aot => aot.GetAotStubs(visited))); }
private IEnumerable <object> FindAllSceneStubs() { return(UnityObjectUtility.FindObjectsOfTypeIncludingInactive <IAotStubbable>() .SelectMany(aot => aot.aotStubs)); }