public override void updateRenderObject(BuildContext context, RenderObject _renderObject) { _RenderCheckbox renderObject = _renderObject as _RenderCheckbox; renderObject.value = this.value; renderObject.tristate = this.tristate; renderObject.activeColor = this.activeColor; renderObject.checkColor = this.checkColor; renderObject.inactiveColor = this.inactiveColor; renderObject.onChanged = this.onChanged; renderObject.additionalConstraints = this.additionalConstraints; renderObject.vsync = this.vsync; }
public override void updateRenderObject(BuildContext context, RenderObject _renderObject) { _RenderCheckbox renderObject = _renderObject as _RenderCheckbox; renderObject.value = value; renderObject.tristate = tristate; renderObject.activeColor = activeColor; renderObject.checkColor = checkColor; renderObject.focusColor = focusColor; renderObject.hoverColor = hoverColor; renderObject.inactiveColor = inactiveColor; renderObject.onChanged = onChanged; renderObject.additionalConstraints = additionalConstraints; renderObject.vsync = vsync; renderObject.hasFocus = hasFocus ?? false; renderObject.hovering = hovering ?? false; }