public override void preroll(PrerollContext context, Matrix3 matrix) { Rect childPaintBounds = Rect.zero; this.prerollChildren(context, matrix, ref childPaintBounds); this.paintBounds = childPaintBounds; }
public override void preroll(PrerollContext context, Matrix3 matrix) { var childMatrix = Matrix3.concat(matrix, this._transform); var previousCullRect = context.cullRect; Matrix3 inverseTransform = Matrix3.I(); if (this._transform.invert(inverseTransform)) { context.cullRect = inverseTransform.mapRect(context.cullRect); } else { context.cullRect = Rect.largest; } Rect childPaintBounds = Rect.zero; this.prerollChildren(context, childMatrix, ref childPaintBounds); childPaintBounds = this._transform.mapRect(childPaintBounds); this.paintBounds = childPaintBounds; context.cullRect = previousCullRect; }
protected void prerollChildren(PrerollContext context, Matrix3 childMatrix, ref Rect childPaintBounds) { foreach (var layer in this._layers) { layer.preroll(context, childMatrix); childPaintBounds = childPaintBounds.expandToInclude(layer.paintBounds); } }
public void preroll(CompositorContext.ScopedFrame frame, bool ignoreRasterCache = false) { var prerollContext = new PrerollContext { rasterCache = ignoreRasterCache ? null : frame.context().rasterCache(), devicePixelRatio = frame.canvas().getDevicePixelRatio() }; this._rootLayer.preroll(prerollContext, Matrix3.I()); }
public void preroll(CompositorContext.ScopedFrame frame, bool ignoreRasterCache = false) { var prerollContext = new PrerollContext { rasterCache = ignoreRasterCache ? null : frame.context().rasterCache(), devicePixelRatio = frame.canvas().getDevicePixelRatio(), cullRect = Rect.largest, }; this._rootLayer.preroll(prerollContext, _identityMatrix); }
public override void preroll(PrerollContext context, Matrix3 matrix) { var childMatrix = Matrix3.concat(this._tranform, matrix); Rect childPaintBounds = Rect.zero; this.prerollChildren(context, childMatrix, ref childPaintBounds); childPaintBounds = this._tranform.mapRect(childPaintBounds); this.paintBounds = childPaintBounds; }
public override void preroll(PrerollContext context, Matrix3 matrix) { var childPaintBounds = Rect.zero; this.prerollChildren(context, matrix, ref childPaintBounds); childPaintBounds = childPaintBounds.intersect(this._clipRRect.outerRect); if (!childPaintBounds.isEmpty) { this.paintBounds = childPaintBounds; } }
public override void preroll(PrerollContext context, Matrix3 matrix) { var childMatrix = new Matrix3(matrix); childMatrix.preTranslate(this._offset.dx, this._offset.dy); // TOOD: pre or post? https://github.com/flutter/engine/pull/7945 base.preroll(context, childMatrix); var bounds = this.paintBounds.shift(this._offset); this.paintBounds = bounds; }
protected void prerollChildren(PrerollContext context, Matrix3 childMatrix, ref Rect childPaintBounds) { foreach (var layer in this._layers) { layer.preroll(context, childMatrix); if (childPaintBounds == null || childPaintBounds.isEmpty) { childPaintBounds = layer.paintBounds; } else { childPaintBounds = childPaintBounds.expandToInclude(layer.paintBounds); } } }
public override void preroll(PrerollContext context, Matrix3 matrix) { Rect child_paint_bounds = Rect.zero; this.prerollChildren(context, matrix, ref child_paint_bounds); if (this._elevation == 0) { this.paintBounds = this._path.getBounds(); } else { Rect bounds = this._path.getBounds(); Rect outset = bounds.outset(20.0f, 20.0f); this.paintBounds = outset; } }
public override void preroll(PrerollContext context, Matrix3 matrix) { Rect child_paint_bounds = Rect.zero; this.prerollChildren(context, matrix, ref child_paint_bounds); if (this._elevation == 0) { this.paintBounds = this._path.getBounds(); } else { Rect bounds = this._path.getBounds(); //todo xingwei.zhu: outter set shadow //bounds.outset(20.0f, 20.0f); this.paintBounds = bounds; } }
public override void preroll(PrerollContext context, Matrix3 matrix) { var previousCullRect = context.cullRect; context.cullRect = context.cullRect.intersect(this._clipRect); if (!context.cullRect.isEmpty) { var childPaintBounds = Rect.zero; this.prerollChildren(context, matrix, ref childPaintBounds); childPaintBounds = childPaintBounds.intersect(this._clipRect); if (!childPaintBounds.isEmpty) { this.paintBounds = childPaintBounds; } } context.cullRect = previousCullRect; }
public override void preroll(PrerollContext context, Matrix3 matrix) { if (context.rasterCache != null) { Matrix3 ctm = new Matrix3(matrix); ctm.postTranslate((float)this._offset.dx, (float)this._offset.dy); ctm[2] = ctm[2].alignToPixel(context.devicePixelRatio); ctm[5] = ctm[5].alignToPixel(context.devicePixelRatio); this._rasterCacheResult = context.rasterCache.getPrerolledImage( this._picture, ctm, context.devicePixelRatio, this._isComplex, this._willChange); } else { this._rasterCacheResult = null; } var bounds = this._picture.paintBounds.shift(this._offset); this.paintBounds = bounds; }
public override void preroll(PrerollContext context, Matrix3 matrix) { if (context.rasterCache != null) { Matrix3 ctm = new Matrix3(matrix); ctm.preTranslate(this._offset.dx, this._offset.dy); // TOOD: pre or post? https://github.com/flutter/engine/pull/7945 ctm[2] = ctm[2].alignToPixel(context.devicePixelRatio); ctm[5] = ctm[5].alignToPixel(context.devicePixelRatio); this._rasterCacheResult = context.rasterCache.getPrerolledImage( this._picture, ctm, context.devicePixelRatio, context.antiAliasing, this._isComplex, this._willChange); } else { this._rasterCacheResult = null; } var bounds = this._picture.paintBounds.shift(this._offset); this.paintBounds = bounds; }
public virtual void preroll(PrerollContext context, Matrix3 matrix) { }
public override void preroll(PrerollContext context, Matrix3 matrix) { this.paintBounds = Rect.fromLTWH( this._offset.dx, this._offset.dy, this._size.width, this._size.height); }