예제 #1
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 public bool OverlapPoint(OverlapPointInput input, ref NativeList <OverlapPointHit> allHits) => QueryWrappers.OverlapPoint(ref this, input, ref allHits);
예제 #2
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 public bool CastCollider(ColliderCastInput input, ref NativeList <ColliderCastHit> allHits) => QueryWrappers.ColliderCast(ref this, input, ref allHits);
예제 #3
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 public bool OverlapPoint(OverlapPointInput input, out OverlapPointHit hit) => QueryWrappers.OverlapPoint(ref this, input, out hit);
예제 #4
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 // Cast another collider against this one.
 public bool CastCollider(ColliderCastInput input) => QueryWrappers.ColliderCast(ref this, input);
예제 #5
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 public bool CastCollider(ColliderCastInput input, out ColliderCastHit closestHit) => QueryWrappers.ColliderCast(ref this, input, out closestHit);
예제 #6
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 public bool CastRay(RaycastInput input, out RaycastHit closestHit) => QueryWrappers.RayCast(ref this, input, out closestHit);
예제 #7
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 public bool CastRay(RaycastInput input, ref NativeList <RaycastHit> allHits) => QueryWrappers.RayCast(ref this, input, ref allHits);
예제 #8
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 public bool CalculateDistance(ColliderDistanceInput input, ref NativeList <DistanceHit> allHits) => QueryWrappers.CalculateDistance(ref this, input, ref allHits);
예제 #9
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 // Cast a ray against this collider.
 public bool CastRay(RaycastInput input) => QueryWrappers.RayCast(ref this, input);
예제 #10
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 public bool CalculateDistance(ColliderDistanceInput input, out DistanceHit closestHit) => QueryWrappers.CalculateDistance(ref this, input, out closestHit);
예제 #11
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 // Calculate the distance from another collider to this one.
 public bool CalculateDistance(ColliderDistanceInput input) => QueryWrappers.CalculateDistance(ref this, input);
예제 #12
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 // Calculate the distance from a point to this collider.
 public bool CalculateDistance(PointDistanceInput input) => QueryWrappers.CalculateDistance(ref this, input);
예제 #13
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 public bool OverlapCollider(OverlapColliderInput input, ref NativeList <OverlapColliderHit> allHits) => QueryWrappers.OverlapCollider(ref this, input, ref allHits);
예제 #14
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 public bool OverlapCollider(OverlapColliderInput input, out OverlapColliderHit hit) => QueryWrappers.OverlapCollider(ref this, input, out hit);