public bool OverlapAabb(OverlapAabbInput input, NativeList <int> physicsBodyIndices) { return(CollisionWorld.OverlapAabb(input, physicsBodyIndices)); }
public bool OverlapAabb(OverlapAabbInput input, NativeList <int> physicsBodyIndices) { return(Broadphase.OverlapAabb(input, m_PhysicsBodies, physicsBodyIndices)); }