/// <summary> /// Converts the given set of entities to be part of the same scene. /// </summary> /// <param name="entityManager">The entity manager to operate on.</param> /// <param name="entities">The set of entities to convert.</param> /// <param name="guid">The unique identifier of the scene.</param> /// <returns>A scene view of entities.</returns> public static Scene Create(EntityManager entityManager, NativeArray <Entity> entities, Guid guid) { var sceneGuid = new SceneGuid { Guid = guid }; var sceneInstanceId = new SceneInstanceId { InstanceId = s_NextSceneInstanceId++ }; for (var i = 0; i < entities.Length; i++) { var entity = entities[i]; if (!entityManager.HasComponent <SceneGuid>(entity)) { entityManager.AddSharedComponentData(entities[i], sceneGuid); } else { entityManager.SetSharedComponentData(entities[i], sceneGuid); } if (!entityManager.HasComponent <SceneInstanceId>(entity)) { entityManager.AddSharedComponentData(entities[i], sceneInstanceId); } else { entityManager.SetSharedComponentData(entities[i], sceneInstanceId); } } return(new Scene(sceneGuid, sceneInstanceId)); }
public Scene(Guid sceneGuid, uint sceneInstanceId) { SceneGuid = new SceneGuid { Guid = sceneGuid }; SceneInstanceId = new SceneInstanceId { InstanceId = sceneInstanceId }; }
public static Scene Create(Guid guid) { var sceneGuid = new SceneGuid { Guid = guid }; var sceneInstanceId = new SceneInstanceId { InstanceId = s_NextSceneInstanceId++ }; return(new Scene(sceneGuid, sceneInstanceId)); }
public Scene(SceneGuid sceneGuid, SceneInstanceId sceneInstanceId) { SceneGuid = sceneGuid; SceneInstanceId = sceneInstanceId; }