public static IEnumerator RunFacilitatorSceneTest(string SceneName) { SceneManager.LoadScene(SceneName); yield return(null); TestFacilitator facilitator = GameObject.FindGameObjectWithTag("Facilitator").GetComponent <TestFacilitator>(); yield return(facilitator.RunTest()); Debug.Log(facilitator.GetTestStatus()); Assert.IsTrue(facilitator.overallStatus == TestFacilitator.OverallTestStatus.Passed, "Overall Status Passed?"); }
private void Start() { Title.text = SceneManager.GetActiveScene().name; Facilitator = GameObject.FindGameObjectWithTag("Facilitator").GetComponent <TestFacilitator>(); }