Vector3 ICoordinateSpace.ConvertToRUF(Vector3 v) => FLU.ConvertToRUF(v);
 Quaternion ICoordinateSpace.ConvertToRUF(Quaternion q) => FLU.ConvertToRUF(q);
 public static Vector3 ConvertAngularVelocityToRUF(Vector3 angularVelocity) => - FLU.ConvertToRUF(angularVelocity);