static public AssemblySelectionWindow Open(float screenX, float screenY, ProjectAuditorWindow projectAuditorWindow, TreeViewSelection selection, string[] names)
        {
            AssemblySelectionWindow window = GetWindow <AssemblySelectionWindow>("Assemblies");

            window.position = new Rect(screenX, screenY, 400, 500);
            window.SetData(projectAuditorWindow, selection, names);
            window.Show();

            return(window);
        }
        private void DrawAssemblyFilter()
        {
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField(Styles.AssemblyFilter, GUILayout.Width(LayoutSize.FilterOptionsLeftLabelWidth));

            var lastEnabled = GUI.enabled;

            GUI.enabled = m_AnalysisState == AnalysisState.Valid && !AssemblySelectionWindow.IsOpen() && m_ActiveAnalysisView.desc.showAssemblySelection;
            if (GUILayout.Button(Styles.AssemblyFilterSelect, EditorStyles.miniButton,
                                 GUILayout.Width(LayoutSize.FilterOptionsEnumWidth)))
            {
                if (m_AssemblyNames != null && m_AssemblyNames.Length > 0)
                {
                    // Note: Window auto closes as it loses focus so this isn't strictly required
                    if (AssemblySelectionWindow.IsOpen())
                    {
                        AssemblySelectionWindow.CloseAll();
                    }
                    else
                    {
                        var windowPosition =
                            new Vector2(Event.current.mousePosition.x + LayoutSize.FilterOptionsEnumWidth,
                                        Event.current.mousePosition.y + GUI.skin.label.lineHeight);
                        var screenPosition = GUIUtility.GUIToScreenPoint(windowPosition);

                        AssemblySelectionWindow.Open(screenPosition.x, screenPosition.y, this, m_AssemblySelection,
                                                     m_AssemblyNames);
                    }
                }
            }
            GUI.enabled = lastEnabled;

            m_AssemblySelectionSummary = GetSelectedAssembliesSummary();
            DrawSelectedText(m_AssemblySelectionSummary);

            GUILayout.FlexibleSpace();

            EditorGUILayout.EndHorizontal();
        }
예제 #3
0
        private void DrawAssemblyFilter()
        {
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField(Styles.assemblyFilter, GUILayout.Width(LayoutSize.FilterOptionsLeftLabelWidth));

            if (m_AssemblyNames.Length > 0)
            {
                bool lastEnabled = GUI.enabled;
                // SteveM TODO - We don't currently have any sense of when the Auditor is busy and should disallow user input
                bool enabled = /*!IsAnalysisRunning() &&*/ !AssemblySelectionWindow.IsOpen();
                GUI.enabled = enabled;
                if (GUILayout.Button(Styles.assemblyFilterSelect, EditorStyles.miniButton, GUILayout.Width(LayoutSize.FilterOptionsEnumWidth)))
                {
                    // Note: Window auto closes as it loses focus so this isn't strictly required
                    if (AssemblySelectionWindow.IsOpen())
                    {
                        AssemblySelectionWindow.CloseAll();
                    }
                    else
                    {
                        Vector2 windowPosition = new Vector2(Event.current.mousePosition.x + LayoutSize.FilterOptionsEnumWidth, Event.current.mousePosition.y + GUI.skin.label.lineHeight);
                        Vector2 screenPosition = GUIUtility.GUIToScreenPoint(windowPosition);

                        AssemblySelectionWindow.Open(screenPosition.x, screenPosition.y, this, m_AssemblySelection, m_AssemblyNames);
                    }
                }

                GUI.enabled = lastEnabled;

                m_AssemblySelectionSummary = GetSelectedAssembliesSummary();
                DrawSelectedText(m_AssemblySelectionSummary);

                GUILayout.FlexibleSpace();
            }

            EditorGUILayout.EndHorizontal();
        }
        static public void CloseAll()
        {
            AssemblySelectionWindow window = GetWindow <AssemblySelectionWindow>("Assemblies");

            window.Close();
        }