void SetupSuccessTab() { AnalyticsHelper.UploadCompleted(UploadResult.Succeeded); FormatGameTitle(); SetupLabel("lblMessage", "SUCCESS_MESSAGE", true); SetupLabel("lblAdvice", "SUCCESS_ADVICE", true); SetupLabel("lblLink", "SUCCESS_LINK", rootVisualElement, new PublisherUtils.LeftClickManipulator(OnProjectLinkClicked), true); SetupButton("btnFinish", OnFinishClicked, true, null, "SUCCESS_BUTTON", true); OpenConnectUrl(Store.state.url); }
static void CheckProgress(Store <AppState> store, string key) { var token = UnityConnectSession.instance.GetAccessToken(); if (token.Length == 0) { CheckLoginStatus(store); return; } key = key ?? store.state.key; string baseUrl = GetAPIBaseUrl(); var uploadRequest = UnityWebRequest.Get($"{baseUrl + QueryProgressEndpoint}?key={key}"); uploadRequest.SetRequestHeader("Authorization", $"Bearer {token}"); uploadRequest.SetRequestHeader("X-Requested-With", "XMLHTTPREQUEST"); var op = uploadRequest.SendWebRequest(); op.completed += operation => { #if UNITY_2020 if ((uploadRequest.result == UnityWebRequest.Result.ConnectionError) || (uploadRequest.result == UnityWebRequest.Result.ProtocolError)) #else if (uploadRequest.isNetworkError || uploadRequest.isHttpError) #endif { AnalyticsHelper.UploadCompleted(UploadResult.Failed); Debug.LogError(uploadRequest.error); StopUploadAction(); return; } var response = JsonUtility.FromJson <GetProgressResponse>(op.webRequest.downloadHandler.text); store.Dispatch(new QueryProgressResponseAction { response = response }); if (response.progress == 100 || !string.IsNullOrEmpty(response.error)) { SaveProjectID(response.projectId); return; } EditorCoroutineUtility.StartCoroutineOwnerless(RefreshProcessingProgress(1.5f, store)); }; }
void OnCancelUploadClicked() { AnalyticsHelper.ButtonClicked(string.Format("{0}_CancelUpload", CurrentTab)); AnalyticsHelper.UploadCompleted(UploadResult.Cancelled); Store.Dispatch(new StopUploadAction()); }