static void CategoryTreeViewItemGUI(
            Rect rowRect,
            float rowHeight,
            ChangeCategoryTreeViewItem item,
            bool isSelected,
            bool isFocused)
        {
            Texture icon  = GetCategoryIcon(item.Category);
            string  label = item.Category.GetHeaderText();

            bool wasChecked         = item.Category.IsChecked();
            bool hadCheckedChildren = item.Category.GetCheckedChangesCount() > 0;

            bool isChecked = DrawTreeViewItem.ForCheckableCategoryItem(
                rowRect, rowHeight, item.depth, icon, label,
                isSelected, isFocused, wasChecked, hadCheckedChildren);

            if (!wasChecked && isChecked)
            {
                item.Category.UpdateCheckedState(true);
                return;
            }

            if (wasChecked && !isChecked)
            {
                item.Category.UpdateCheckedState(false);
                return;
            }
        }
예제 #2
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        static void RegenerateRows(
            UnityPendingChangesTree pendingChangesTree,
            TreeViewItemIds <PendingChangeCategory, PendingChangeInfo> treeViewItemIds,
            PendingChangesTreeView treeView,
            TreeViewItem rootItem,
            List <TreeViewItem> rows,
            bool expandCategories)
        {
            ClearRows(rootItem, rows);

            List <PendingChangeCategory> categories = pendingChangesTree.GetNodes();

            if (categories == null)
            {
                return;
            }

            foreach (PendingChangeCategory category in categories)
            {
                int categoryId;
                if (!treeViewItemIds.TryGetCategoryItemId(category, out categoryId))
                {
                    categoryId = treeViewItemIds.AddCategoryItem(category);
                }

                ChangeCategoryTreeViewItem categoryTreeViewItem =
                    new ChangeCategoryTreeViewItem(categoryId, category);

                rootItem.AddChild(categoryTreeViewItem);
                rows.Add(categoryTreeViewItem);

                if (!expandCategories &&
                    !treeView.IsExpanded(categoryTreeViewItem.id))
                {
                    continue;
                }

                foreach (PendingChangeInfo change in category.GetCurrentChanges())
                {
                    int changeId;
                    if (!treeViewItemIds.TryGetInfoItemId(change, out changeId))
                    {
                        changeId = treeViewItemIds.AddInfoItem(change);
                    }

                    TreeViewItem changeTreeViewItem =
                        new ChangeTreeViewItem(changeId, change);

                    categoryTreeViewItem.AddChild(changeTreeViewItem);
                    rows.Add(changeTreeViewItem);
                }
            }

            if (!expandCategories)
            {
                return;
            }

            treeView.state.expandedIDs = treeViewItemIds.GetCategoryIds();
        }
예제 #3
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        static void CategoryTreeViewItemGUI(
            PendingChangesTreeView treeView,
            Rect rowRect,
            float rowHeight,
            ChangeCategoryTreeViewItem item,
            bool isSelected,
            bool isFocused)
        {
            Texture icon           = GetCategoryIcon(item.Category);
            string  label          = item.Category.CategoryName;
            string  secondaryLabel = item.Category.GetCheckedChangesText();

            bool wasChecked         = item.Category.IsChecked();
            bool hadCheckedChildren = item.Category.GetCheckedChangesCount() > 0;

            bool isChecked = DrawTreeViewItem.ForCheckableCategoryItem(
                rowRect,
                rowHeight,
                item.depth,
                icon,
                label,
                secondaryLabel,
                isSelected,
                isFocused,
                wasChecked,
                hadCheckedChildren);

            if (wasChecked != isChecked)
            {
                item.Category.UpdateCheckedState(isChecked);
                treeView.SelectionChanged();
            }
        }