protected override void OnCreate() { Enabled = false; m_BuildPhysicsWorld = World.GetOrCreateSystem <BuildPhysicsWorld>(); m_StepPhysicsWorld = World.GetOrCreateSystem <StepPhysicsWorld>(); m_ExportPhysicsWorld = World.GetOrCreateSystem <ExportPhysicsWorld>(); m_EnsureHavokSystem = World.GetOrCreateSystem <EnsureHavokSystem>(); }
protected override void OnCreate() { Enabled = false; m_BuildPhysicsWorld = World.GetOrCreateSystem <BuildPhysicsWorld>(); m_StepPhysicsWorld = World.GetOrCreateSystem <StepPhysicsWorld>(); m_ExportPhysicsWorld = World.GetOrCreateSystem <ExportPhysicsWorld>(); m_EnsureHavokSystem = World.GetOrCreateSystem <EnsureHavokSystem>(); m_FixedStepGroup = World.GetOrCreateSystem <FixedStepSimulationSystemGroup>(); }