void Reset() { MeshSyncProjectSettings projectSettings = MeshSyncProjectSettings.GetOrCreateSettings(); m_config = new MeshSyncServerConfig(projectSettings.GetDefaultServerConfig()); m_serverPort = projectSettings.GetDefaultServerPort(); }
void Reset() { MeshSyncProjectSettings projectSettings = MeshSyncProjectSettings.GetOrCreateSettings(); m_config = MeshSyncProjectSettings.CreatePlayerConfig(MeshSyncPlayerType.SERVER); m_serverPort = projectSettings.GetDefaultServerPort(); }
/// <summary> /// Starts the server. If the server is already running, it will be restarted. /// </summary> public void StartServer() { #if UNITY_STANDALONE StopServer(); #if UNITY_EDITOR //Deploy HTTP assets to StreamingAssets DeployStreamingAssets.Deploy(); #endif MeshSyncProjectSettings projectSettings = MeshSyncProjectSettings.GetOrCreateSettings(); m_serverSettings.port = (ushort)m_serverPort; m_serverSettings.zUpCorrectionMode = (ZUpCorrectionMode)m_config.ZUpCorrection; m_server = Server.Start(ref m_serverSettings); m_server.fileRootPath = GetServerDocRootPath(); m_server.AllowPublicAccess(projectSettings.GetServerPublicAccess()); m_handler = HandleRecvMessage; #if UNITY_EDITOR EditorApplication.update += PollServerEvents; #endif if (m_config.Logging) { Debug.Log("[MeshSync] Server started (port: " + m_serverSettings.port + ")"); } m_serverStarted = true; #else Debug.LogWarning("[MeshSync] Server functions are not supported in non-Standalone platform"); #endif //UNITY_STANDALONE }
internal static MeshSyncProjectSettings GetOrCreateSettings() { if (null != m_instance) { return m_instance; } lock (m_instanceLock) { #if UNITY_EDITOR const string PATH = MESHSYNC_RUNTIME_SETTINGS_PATH; if (File.Exists(PATH)) { m_instance = FileUtility.DeserializeFromJson<MeshSyncProjectSettings>(PATH); m_instance.UpgradeVersionToLatest(); m_instance.ValidatePlayerConfigs(); } if (null != m_instance) { return m_instance; } #endif m_instance = new MeshSyncProjectSettings(); } #if UNITY_EDITOR m_instance.Save(); #endif return m_instance; }
internal static MeshSyncProjectSettings GetOrCreateSettings() { if (null != m_instance) { return m_instance; } const string PATH = MESHSYNC_PROJECT_SETTINGS_PATH; lock (m_instanceLock) { #if UNITY_EDITOR if (File.Exists(PATH)) { m_instance = FileUtility.DeserializeFromJson<MeshSyncProjectSettings>(PATH); } if (null != m_instance) { return m_instance; } #endif m_instance = new MeshSyncProjectSettings(); } #if UNITY_EDITOR m_instance.SaveSettings(); #endif return m_instance; }
void Reset() { m_cacheFilePath.isDirectory = false; m_cacheFilePath.readOnly = true; m_cacheFilePath.showRootSelector = true; m_config.Logging = false; m_config = MeshSyncProjectSettings.CreatePlayerConfig(MeshSyncPlayerType.CACHE_PLAYER); }
//---------------------------------------------------------------------------------------------------------------------- #region Events #if UNITY_EDITOR void Reset() { MeshSyncProjectSettings projectSettings = MeshSyncProjectSettings.GetOrCreateInstance(); m_config = new SceneCachePlayerConfig(projectSettings.GetDefaultSceneCachePlayerConfig()); }
internal static MeshSyncPlayerConfig CreatePlayerConfig(MeshSyncPlayerType playerType) { MeshSyncProjectSettings settings = GetOrCreateSettings(); return new MeshSyncPlayerConfig(settings.GetDefaultPlayerConfig(playerType)); }