public static void StartCoroutine(Object owner, string key, IEnumerator coroutine, bool stopExisting = false) { if (m_Instance) { if (stopExisting && s_ExistingCoroutines.ContainsKey(owner)) { if (s_ExistingCoroutines[owner].ContainsKey(key)) { m_Instance.StopCoroutine(s_ExistingCoroutines[owner][key]); } } if (s_ExistingCoroutines.ContainsKey(owner)) { s_ExistingCoroutines[owner].Remove(key); } if (!s_ExistingCoroutines.ContainsKey(owner)) { s_ExistingCoroutines.Add(owner, new Dictionary <string, Coroutine>()); } s_ExistingCoroutines[owner].Add(key, m_Instance.StartCoroutine(coroutine)); } }
public static void StartCoroutine(Object owner, IEnumerator coroutine, bool stopExisting = false) { if (m_Instance) { if (stopExisting && s_ExistingCoroutines.ContainsKey(owner)) { m_Instance.StopCoroutine(s_ExistingCoroutines[owner]); } s_ExistingCoroutines.Remove(owner); s_ExistingCoroutines.Add(owner, m_Instance.StartCoroutine(coroutine)); } }
protected void Flash() { LEGOBehaviourCoroutineManager.StartCoroutine(this, DoFlash(), true); }