internal void ValidateBoundaryPreviews() { m_PreBoundaryPreview?.DisableDisplayTrajectory(); if (m_PreBoundaryPreview == null) { if (m_TaggedClip.TaggedPreBoundaryClip != null) { m_PreBoundaryPreview = Editor.Preview.CreatePreview(m_Owner.TargetAsset, m_Owner.PreviewTarget); } } else if (m_TaggedClip.TaggedPreBoundaryClip == null) { m_PreBoundaryPreview?.Dispose(); m_PreBoundaryPreview = null; } m_PostBoundaryPreview?.DisableDisplayTrajectory(); if (m_PostBoundaryPreview == null) { if (m_TaggedClip.TaggedPostBoundaryClip != null) { m_PostBoundaryPreview = Editor.Preview.CreatePreview(m_Owner.TargetAsset, m_Owner.PreviewTarget); } } else if (m_TaggedClip.TaggedPostBoundaryClip == null) { m_PostBoundaryPreview?.Dispose(); m_PostBoundaryPreview = null; } }
void DisposePreviews() { if (m_Preview != null) { m_Preview.Dispose(); m_Preview = null; } m_BoundaryClipTrack?.DisposePreviews(); m_PlayControls.TogglePlayOff(); }
public void DisposePreviews() { if (m_PreBoundaryPreview != null) { m_PreBoundaryPreview.Dispose(); m_PreBoundaryPreview = null; } if (m_PostBoundaryPreview != null) { m_PostBoundaryPreview.Dispose(); m_PostBoundaryPreview = null; } }
public static Preview CreatePreview(Asset asset, GameObject previewTarget) { var preview = new Preview(asset); try { preview.SetPreviewTarget(previewTarget); } catch (Exception e) { preview.Dispose(); throw e; } return(preview); }
void UpdatePreview() { if (PreviewEnabled && CanPreview()) { if (m_Preview == null) { try { m_Preview = Preview.CreatePreview(TargetAsset, m_PreviewTarget); m_Preview.PreviewInvalidated += PreviewTargetInvalidated; PreviewActiveTime(); } catch (Exception e) { Debug.Log(e.Message); } } else { PreviewActiveTime(); } } }