public void AddTexture(string name, WorkingTexture texture) { m_buffer.AddTexture(name, texture); }
public void SetTexture(string name, WorkingTexture texture) { m_buffer.SetTexture(name, texture); }
public static WorkingTexture ToWorkingTexture(this Texture2D texture, Allocator allocator) { var wt = new WorkingTexture(allocator, texture); return(wt); }