public static void MenuImportAsPrefab() { var scene = ImportHelpers.InitForOpen(); if (scene == null) { return; } ImportHelpers.ImportAsPrefab(scene); }
public static void MenuImportAsTimelineClip() { var scene = ImportHelpers.InitForOpen(); if (scene == null) { return; } ImportHelpers.ImportAsTimelineClip(scene); }
public static void MenuImportAsGameObjects() { var scene = ImportHelpers.InitForOpen(); if (scene == null) { return; } ImportHelpers.ImportSceneAsGameObject(scene, Selection.activeGameObject); scene.Close(); }