internal void DestroyInstance() { EndExclusiveEntityTransaction(); m_ComponentJobSafetyManager->PreDisposeCheck(); m_UniversalQuery.Dispose(); m_UniversalQuery = null; m_UniversalQueryWithChunks.Dispose(); m_UniversalQueryWithChunks = null; m_ComponentJobSafetyManager->Dispose(); UnsafeUtility.Free(m_ComponentJobSafetyManager, Allocator.Persistent); m_ComponentJobSafetyManager = null; Entities.EntityComponentStore.Destroy(m_EntityComponentStore); m_EntityComponentStore = null; m_EntityQueryManager.Dispose(); m_EntityQueryManager = null; m_ExclusiveEntityTransaction.OnDestroy(); m_ManagedComponentStore.Dispose(); m_World = null; m_Debug = null; }
internal void DestroyInstance() { PreDisposeCheck(); #if ENABLE_UNITY_COLLECTIONS_CHECKS m_UniversalQuery._DisallowDisposing = null; m_UniversalQueryWithChunks._DisallowDisposing = null; #endif m_UniversalQuery.Dispose(); m_UniversalQueryWithChunks.Dispose(); m_UniversalQuery = null; m_UniversalQueryWithChunks = null; m_DependencyManager->Dispose(); UnsafeUtility.Free(m_DependencyManager, Allocator.Persistent); m_DependencyManager = null; Entities.EntityComponentStore.Destroy(m_EntityComponentStore); m_EntityComponentStore = null; Entities.EntityQueryManager.Destroy(m_EntityQueryManager); m_EntityQueryManager = null; m_EntityQueryManager = null; m_ExclusiveEntityTransaction.OnDestroy(); m_ManagedComponentStore.Dispose(); m_World = null; m_Debug = null; }
public void Dispose() { m_EntityQuery.Dispose(); m_EntityQuery = null; m_PrefabQuery.Dispose(); m_PrefabQuery = null; m_LinkedEntityGroupQuery.Dispose(); m_LinkedEntityGroupQuery = null; m_EntityManager = null; }
public void Dispose() { if (m_ShadowWorld != null && m_ShadowWorld.IsCreated) { m_ShadowWorld.Dispose(); } m_ShadowWorld = null; m_ShadowWorldEntityQuery = null; if (m_SrcWorld != null && m_SrcWorld.IsCreated) { m_SrcWorldEntityQuery.Dispose(); } m_SrcWorldEntityQuery = null; m_SrcWorld = null; m_TypeInfoStream.Dispose(); }