// ---------------------------------------------------------------------------------------------------------- // PUBLIC // ---------------------------------------------------------------------------------------------------------- /// <summary> /// Moves all entities managed by the specified EntityManager to the <see cref="World"/> of this EntityManager and fills /// an array with their <see cref="Entity"/> objects. /// </summary> /// <remarks> /// After the move, the entities are managed by this EntityManager. Use the `output` array to make post-move /// changes to the transferred entities. /// /// Each world has one EntityManager, which manages all the entities in that world. This function /// allows you to transfer entities from one World to another. /// /// **Important:** This function creates a sync point, which means that the EntityManager waits for all /// currently running Jobs to complete before moving the entities and no additional Jobs can start before /// the function is finished. A sync point can cause a drop in performance because the ECS framework may not /// be able to make use of the processing power of all available cores. /// </remarks> /// <param name="output">An array to receive the Entity objects of the transferred entities.</param> /// <param name="srcEntities">The EntityManager whose entities are appropriated.</param> /// <param name="entityRemapping">A set of entity transformations to make during the transfer.</param> /// <exception cref="ArgumentException"></exception> public void MoveEntitiesFrom(out NativeArray <Entity> output, EntityManager srcEntities, NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapping) { #if ENABLE_UNITY_COLLECTIONS_CHECKS if (srcEntities == this) { throw new ArgumentException("srcEntities must not be the same as this EntityManager."); } if (!srcEntities.m_ManagedComponentStore.AllSharedComponentReferencesAreFromChunks(srcEntities .EntityComponentStore)) { throw new ArgumentException( "EntityManager.MoveEntitiesFrom failed - All ISharedComponentData references must be from EntityManager. (For example EntityQuery.SetFilter with a shared component type is not allowed during EntityManager.MoveEntitiesFrom)"); } #endif BeforeStructuralChange(); srcEntities.BeforeStructuralChange(); var archetypeChanges = EntityComponentStore->BeginArchetypeChangeTracking(); EntityManagerMoveEntitiesUtility.MoveChunks(entityRemapping, srcEntities.EntityComponentStore, srcEntities.ManagedComponentStore, EntityComponentStore, ManagedComponentStore); EntityRemapUtility.GetTargets(out output, entityRemapping); var changedArchetypes = EntityComponentStore->EndArchetypeChangeTracking(archetypeChanges); EntityGroupManager.AddAdditionalArchetypes(changedArchetypes); //@TODO: Need to increment the component versions based the moved chunks... }
void MoveEntitiesFrom(EntityManager srcEntities, NativeArray <ArchetypeChunk> chunks, NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapping) { #if ENABLE_UNITY_COLLECTIONS_CHECKS if (srcEntities == this) { throw new ArgumentException("srcEntities must not be the same as this EntityManager."); } if (entityRemapping.Length < srcEntities.m_EntityComponentStore->EntitiesCapacity) { throw new ArgumentException( "entityRemapping.Length isn't large enough, use srcEntities.CreateEntityRemapArray"); } for (int i = 0; i < chunks.Length; ++i) { if (chunks[i].m_Chunk->Archetype->HasChunkHeader) { throw new ArgumentException( "MoveEntitiesFrom can not move chunks that contain ChunkHeader components."); } } #endif BeforeStructuralChange(); srcEntities.BeforeStructuralChange(); EntityManagerMoveEntitiesUtility.MoveChunks(chunks, entityRemapping, srcEntities.EntityComponentStore, srcEntities.ManagedComponentStore, srcEntities.EntityGroupManager, EntityComponentStore, ManagedComponentStore, EntityGroupManager); }
// ---------------------------------------------------------------------------------------------------------- // INTERNAL // ---------------------------------------------------------------------------------------------------------- void MoveEntitiesFrom(out NativeArray <Entity> output, EntityManager srcEntities, NativeArray <ArchetypeChunk> chunks, NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapping) { #if ENABLE_UNITY_COLLECTIONS_CHECKS if (srcEntities == this) { throw new ArgumentException("srcEntities must not be the same as this EntityManager."); } for (int i = 0; i < chunks.Length; ++i) { if (chunks[i].m_Chunk->Archetype->HasChunkHeader) { throw new ArgumentException( "MoveEntitiesFrom can not move chunks that contain ChunkHeader components."); } } #endif BeforeStructuralChange(); srcEntities.BeforeStructuralChange(); var archetypeChanges = EntityComponentStore->BeginArchetypeChangeTracking(); EntityManagerMoveEntitiesUtility.MoveChunks(chunks, entityRemapping, srcEntities.EntityComponentStore, srcEntities.ManagedComponentStore, EntityComponentStore, ManagedComponentStore); var changedArchetypes = EntityComponentStore->EndArchetypeChangeTracking(archetypeChanges); EntityGroupManager.AddAdditionalArchetypes(changedArchetypes); EntityRemapUtility.GetTargets(out output, entityRemapping); }
// @TODO Proper description of remap utility. /// <summary> /// Moves all entities managed by the specified EntityManager to the <see cref="World"/> of this EntityManager. /// </summary> /// <remarks> /// After the move, the entities are managed by this EntityManager. /// /// Each World has one EntityManager, which manages all the entities in that world. This function /// allows you to transfer entities from one world to another. /// /// **Important:** This function creates a sync point, which means that the EntityManager waits for all /// currently running Jobs to complete before moving the entities and no additional Jobs can start before /// the function is finished. A sync point can cause a drop in performance because the ECS framework may not /// be able to make use of the processing power of all available cores. /// </remarks> /// <param name="srcEntities">The EntityManager whose entities are appropriated.</param> /// <param name="entityRemapping">A set of entity transformations to make during the transfer.</param> /// <exception cref="ArgumentException">Thrown if you attempt to transfer entities to the EntityManager /// that already owns them.</exception> public void MoveEntitiesFrom(EntityManager srcEntities, NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapping) { #if ENABLE_UNITY_COLLECTIONS_CHECKS if (srcEntities == this) { throw new ArgumentException("srcEntities must not be the same as this EntityManager."); } if (entityRemapping.Length < srcEntities.m_EntityComponentStore->EntitiesCapacity) { throw new ArgumentException( "entityRemapping.Length isn't large enough, use srcEntities.CreateEntityRemapArray"); } if (!srcEntities.m_ManagedComponentStore.AllSharedComponentReferencesAreFromChunks(srcEntities .EntityComponentStore)) { throw new ArgumentException( "EntityManager.MoveEntitiesFrom failed - All ISharedComponentData references must be from EntityManager. (For example EntityQuery.SetFilter with a shared component type is not allowed during EntityManager.MoveEntitiesFrom)"); } #endif BeforeStructuralChange(); srcEntities.BeforeStructuralChange(); EntityManagerMoveEntitiesUtility.MoveChunks(entityRemapping, srcEntities.EntityComponentStore, srcEntities.ManagedComponentStore, srcEntities.EntityGroupManager, EntityComponentStore, ManagedComponentStore, EntityGroupManager); //@TODO: Need to increment the component versions based the moved chunks... }