void OnPlayerConnected(int playerId, Hash128 buildSettingsGuid) { var connectedPlayer = EditorConnection.instance.ConnectedPlayers.Find(x => x.playerId == playerId); if (connectedPlayer == null) { return; } var existingConnection = m_LinkConnections.FirstOrDefault(x => x.PlayerId == playerId); if (existingConnection != null) { existingConnection.Reset(connectedPlayer.name, LiveLinkConnectionStatus.Connected, buildSettingsGuid); } else { m_LinkConnections.Add(new LiveLinkConnection(connectedPlayer.playerId, connectedPlayer.name, LiveLinkConnectionStatus.Connected, buildSettingsGuid)); } if (m_IsOpen) { GenerateUiFromState(); } LiveLinkToolbar.RepaintPlaybar(); // to repaint the dropdown button itself }
static void DisconnectPlayer(EventBase e, LiveLinkConnection connection) { var previousCls = GetStatusClass(connection.Status); var target = (VisualElement)e.target; connection.Status = LiveLinkConnectionStatus.SoftDisconnected; target.RemoveFromClassList(previousCls); target.AddToClassList(GetStatusClass(connection.Status)); EditorSceneLiveLinkToPlayerSendSystem.instance.DisableSendForPlayer(connection.PlayerId); LiveLinkToolbar.RepaintPlaybar(); // to repaint the dropdown button itself }
void OnPlayerConnected(int playerId) { if (m_LinkConnections.Any(x => x.PlayerId == playerId)) { return; } var connectedPlayer = EditorConnection.instance.ConnectedPlayers.Find(x => x.playerId == playerId); if (connectedPlayer == null) { return; } m_LinkConnections.Add(new LiveLinkConnection(connectedPlayer.playerId, connectedPlayer.name, LiveLinkConnectionStatus.Connected)); LiveLinkToolbar.RepaintPlaybar(); }
void OnPlayerDisconnected(int playerId) { m_LinkConnections.RemoveAll(x => x.PlayerId == playerId); LiveLinkToolbar.RepaintPlaybar(); }
void OnPlayerDisconnected(int playerId) { m_LinkConnections.RemoveAll(x => x.PlayerId == playerId); LiveLinkToolbar.RepaintPlaybar(); // to repaint the dropdown button itself }