public new void Clear() { ClearTreeViewRootItems(); m_ListViewFilteredItems.Clear(); m_ListView.Refresh(); m_TreeView.Refresh(); }
void PopulateListViewWithSearchResults() { BuildFilterResults(); foreach (var filteredItem in m_ListViewFilteredItems) { filteredItem.Release(); } m_ListViewFilteredItems.Clear(); foreach (var system in m_SearchResultsFlatSystemList) { var listViewItems = SystemTreeViewItem.Acquire(PlayerLoopSystemGraph.Current, system.Node, null, m_World); m_ListViewFilteredItems.Add(listViewItems); } m_SystemListView.Refresh(); }
void ListViewRefresh() { m_ListView.Refresh(); }