internal BindingContext(Session session) { m_WorldManager = session.GetManager <IWorldManager>(); m_EntityManager = m_WorldManager.EntityManager; m_AssetManager = session.GetManager <IAssetManager>(); m_ComponentManager = session.GetManager <UnityComponentCacheManager>(); }
public override void Load() { m_BindingsContext = new BindingContext(Session); m_Undo = Session.GetManager <IEditorUndoManager>(); m_Undo.UndoRedoBatchStarted += HandleUndoRedoBatchStarted; m_Undo.UndoRedoBatchEnded += HandleUndoRedoBatchEnded; m_WorldManager = Session.GetManager <IWorldManagerInternal>(); m_ArchetypeManager = Session.GetManager <IArchetypeManager>(); m_SceneManager = Session.GetManager <IEditorSceneManagerInternal>(); m_ComponentCache = Session.GetManager <UnityComponentCacheManager>(); Session.GetManager <IChangeManager>().RegisterChangeCallback(HandleChanges, int.MaxValue); UnityEditor.Undo.postprocessModifications += HandleInvertedChanges; EditorApplication.hierarchyChanged += HandleHierarchyChanges; m_TransferMap = new NativeHashMap <EntityGuid, EntityGuid>(1024, Allocator.Persistent); }