internal void Point(float3 x, float size, Unity.DebugDisplay.ColorIndex color) { var lines = new Unity.DebugDisplay.Lines(3); lines.Draw(x - new float3(size, 0, 0), x + new float3(size, 0, 0), color); lines.Draw(x - new float3(0, size, 0), x + new float3(0, size, 0), color); lines.Draw(x - new float3(0, 0, size), x + new float3(0, 0, size), color); }
internal Planes(int count) { m_Lines = new Lines(count * 9); }
internal Arrows(int count) { m_Lines = new Lines(count * 5); }
internal Cones(int count) { m_Lines = new Lines(count * res * 2); }
internal Boxes(int count) { m_Lines = new Lines(count * 12); }
internal Arcs(int count) { m_Lines = new Lines(count * (2 + res)); }