예제 #1
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 private unsafe static extern uint Baselib_Socket_TCP_Recv_Injected(ref Binding.Baselib_Socket_Handle socket, IntPtr data, uint dataLen, Binding.Baselib_ErrorState *errorState);
예제 #2
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 private static extern void Baselib_Socket_Close_Injected(ref Binding.Baselib_Socket_Handle socket);
예제 #3
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 private unsafe static extern void Baselib_Socket_TCP_Accept_Injected(ref Binding.Baselib_Socket_Handle socket, Binding.Baselib_ErrorState *errorState, out Binding.Baselib_Socket_Handle ret);
예제 #4
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 private unsafe static extern uint Baselib_Socket_UDP_Recv_Injected(ref Binding.Baselib_Socket_Handle socket, Binding.Baselib_Socket_Message *messages, uint messagesCount, Binding.Baselib_ErrorState *errorState);
예제 #5
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 private unsafe static extern void Baselib_Socket_GetAddress_Injected(ref Binding.Baselib_Socket_Handle socket, Binding.Baselib_NetworkAddress *address, Binding.Baselib_ErrorState *errorState);
예제 #6
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 private unsafe static extern void Baselib_Socket_TCP_Listen_Injected(ref Binding.Baselib_Socket_Handle socket, Binding.Baselib_ErrorState *errorState);
예제 #7
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 private unsafe static extern void Baselib_Socket_Create_Injected(Binding.Baselib_NetworkAddress_Family family, Binding.Baselib_Socket_Protocol protocol, Binding.Baselib_ErrorState *errorState, out Binding.Baselib_Socket_Handle ret);
예제 #8
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 private unsafe static extern void Baselib_Socket_TCP_Connect_Injected(ref Binding.Baselib_Socket_Handle socket, Binding.Baselib_NetworkAddress *address, Binding.Baselib_NetworkAddress_AddressReuse addressReuse, Binding.Baselib_ErrorState *errorState);
예제 #9
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 public unsafe static uint Baselib_Socket_TCP_Recv(Binding.Baselib_Socket_Handle socket, IntPtr data, uint dataLen, Binding.Baselib_ErrorState *errorState)
 {
     return(Binding.Baselib_Socket_TCP_Recv_Injected(ref socket, data, dataLen, errorState));
 }
예제 #10
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 public static void Baselib_Socket_Close(Binding.Baselib_Socket_Handle socket)
 {
     Binding.Baselib_Socket_Close_Injected(ref socket);
 }
예제 #11
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 public unsafe static uint Baselib_Socket_UDP_Recv(Binding.Baselib_Socket_Handle socket, Binding.Baselib_Socket_Message *messages, uint messagesCount, Binding.Baselib_ErrorState *errorState)
 {
     return(Binding.Baselib_Socket_UDP_Recv_Injected(ref socket, messages, messagesCount, errorState));
 }
예제 #12
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 public unsafe static Binding.Baselib_Socket_Handle Baselib_Socket_TCP_Accept(Binding.Baselib_Socket_Handle socket, Binding.Baselib_ErrorState *errorState)
 {
     Binding.Baselib_Socket_Handle result;
     Binding.Baselib_Socket_TCP_Accept_Injected(ref socket, errorState, out result);
     return(result);
 }
예제 #13
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 public unsafe static void Baselib_Socket_TCP_Listen(Binding.Baselib_Socket_Handle socket, Binding.Baselib_ErrorState *errorState)
 {
     Binding.Baselib_Socket_TCP_Listen_Injected(ref socket, errorState);
 }
예제 #14
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 public unsafe static void Baselib_Socket_GetAddress(Binding.Baselib_Socket_Handle socket, Binding.Baselib_NetworkAddress *address, Binding.Baselib_ErrorState *errorState)
 {
     Binding.Baselib_Socket_GetAddress_Injected(ref socket, address, errorState);
 }
예제 #15
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 public unsafe static void Baselib_Socket_TCP_Connect(Binding.Baselib_Socket_Handle socket, Binding.Baselib_NetworkAddress *address, Binding.Baselib_NetworkAddress_AddressReuse addressReuse, Binding.Baselib_ErrorState *errorState)
 {
     Binding.Baselib_Socket_TCP_Connect_Injected(ref socket, address, addressReuse, errorState);
 }