public void Reset() { foreach (var automator in automators) { automator.Cleanup(); Destroy(automator.gameObject); } runConfig = null; automators = new List <Automator>(); currentIndex = 0; Initialized = false; Destroy(gameObject); _instance = null; }
public void Run(AutomatedRun.RunConfig runConfig = null) { if (Initialized) { return; } if (runConfig == null) { runConfig = new AutomatedRun.RunConfig(); } Initialized = true; this.runConfig = runConfig; foreach (var automatorConfig in runConfig.automators) { AddAutomator(automatorConfig); } BeginAutomator(); }