public static bool TryParse(string?str, IFormatProvider?provider, out WarpingMomentOfInertia result) { return(QuantityParser.Default.TryParse <WarpingMomentOfInertia, WarpingMomentOfInertiaUnit>( str, provider, From, out result)); }
static WarpingMomentOfInertia() { BaseDimensions = new BaseDimensions(6, 0, 0, 0, 0, 0, 0); BaseUnit = WarpingMomentOfInertiaUnit.MeterToTheSixth; MaxValue = new WarpingMomentOfInertia(double.MaxValue, BaseUnit); MinValue = new WarpingMomentOfInertia(double.MinValue, BaseUnit); QuantityType = QuantityType.WarpingMomentOfInertia; Units = Enum.GetValues(typeof(WarpingMomentOfInertiaUnit)).Cast <WarpingMomentOfInertiaUnit>().Except(new WarpingMomentOfInertiaUnit[] { WarpingMomentOfInertiaUnit.Undefined }).ToArray(); Zero = new WarpingMomentOfInertia(0, BaseUnit); Info = new QuantityInfo(QuantityType.WarpingMomentOfInertia, Units.Cast <Enum>().ToArray(), BaseUnit, Zero, BaseDimensions); }
/// <summary> /// <para> /// Compare equality to another WarpingMomentOfInertia within the given absolute or relative tolerance. /// </para> /// <para> /// Relative tolerance is defined as the maximum allowable absolute difference between this quantity's value and /// <paramref name="other"/> as a percentage of this quantity's value. <paramref name="other"/> will be converted into /// this quantity's unit for comparison. A relative tolerance of 0.01 means the absolute difference must be within +/- 1% of /// this quantity's value to be considered equal. /// <example> /// In this example, the two quantities will be equal if the value of b is within +/- 1% of a (0.02m or 2cm). /// <code> /// var a = Length.FromMeters(2.0); /// var b = Length.FromInches(50.0); /// a.Equals(b, 0.01, ComparisonType.Relative); /// </code> /// </example> /// </para> /// <para> /// Absolute tolerance is defined as the maximum allowable absolute difference between this quantity's value and /// <paramref name="other"/> as a fixed number in this quantity's unit. <paramref name="other"/> will be converted into /// this quantity's unit for comparison. /// <example> /// In this example, the two quantities will be equal if the value of b is within 0.01 of a (0.01m or 1cm). /// <code> /// var a = Length.FromMeters(2.0); /// var b = Length.FromInches(50.0); /// a.Equals(b, 0.01, ComparisonType.Absolute); /// </code> /// </example> /// </para> /// <para> /// Note that it is advised against specifying zero difference, due to the nature /// of floating point operations and using System.Double internally. /// </para> /// </summary> /// <param name="other">The other quantity to compare to.</param> /// <param name="tolerance">The absolute or relative tolerance value. Must be greater than or equal to 0.</param> /// <param name="comparisonType">The comparison type: either relative or absolute.</param> /// <returns>True if the absolute difference between the two values is not greater than the specified relative or absolute tolerance.</returns> public bool Equals(WarpingMomentOfInertia other, double tolerance, ComparisonType comparisonType) { if (tolerance < 0) { throw new ArgumentOutOfRangeException("tolerance", "Tolerance must be greater than or equal to 0."); } double thisValue = (double)this.Value; double otherValueInThisUnits = other.As(this.Unit); return(UnitsNet.Comparison.Equals(thisValue, otherValueInThisUnits, tolerance, comparisonType)); }
public bool Equals(WarpingMomentOfInertia other) { return(_value.Equals(other.AsBaseNumericType(this.Unit))); }
// Windows Runtime Component does not allow public methods/ctors with same number of parameters: https://msdn.microsoft.com/en-us/library/br230301.aspx#Overloaded methods internal int CompareTo(WarpingMomentOfInertia other) { return(_value.CompareTo(other.AsBaseNumericType(this.Unit))); }
/// <summary> /// Try to parse a string with one or two quantities of the format "<quantity> <unit>". /// </summary> /// <param name="str">String to parse. Typically in the form: {number} {unit}</param> /// <param name="result">Resulting unit quantity if successful.</param> /// <returns>True if successful, otherwise false.</returns> /// <example> /// Length.Parse("5.5 m", new CultureInfo("en-US")); /// </example> /// <param name="cultureName">Name of culture (ex: "en-US") to use when parsing number and unit. Defaults to <see cref="GlobalConfiguration.DefaultCulture" /> if null.</param> public static bool TryParse([CanBeNull] string str, [CanBeNull] string cultureName, out WarpingMomentOfInertia result) { IFormatProvider provider = GetFormatProviderFromCultureName(cultureName); return(QuantityParser.Default.TryParse <WarpingMomentOfInertia, WarpingMomentOfInertiaUnit>( str, provider, From, out result)); }
/// <summary> /// Try to parse a string with one or two quantities of the format "<quantity> <unit>". /// </summary> /// <param name="str">String to parse. Typically in the form: {number} {unit}</param> /// <param name="result">Resulting unit quantity if successful.</param> /// <example> /// Length.Parse("5.5 m", new CultureInfo("en-US")); /// </example> public static bool TryParse([CanBeNull] string str, out WarpingMomentOfInertia result) { return(TryParse(str, null, out result)); }
/// <summary> /// Try to dynamically construct a quantity. /// </summary> /// <param name="value">Numeric value.</param> /// <param name="unit">Unit enum value.</param> /// <param name="quantity">The resulting quantity if successful, otherwise <c>default</c>.</param> /// <returns><c>True</c> if successful with <paramref name="quantity"/> assigned the value, otherwise <c>false</c>.</returns> internal static bool TryFrom(decimal value, Enum unit, out IQuantity quantity) { switch (unit) { case AccelerationUnit accelerationUnit: quantity = Acceleration.From(value, accelerationUnit); return(true); case AmountOfSubstanceUnit amountOfSubstanceUnit: quantity = AmountOfSubstance.From(value, amountOfSubstanceUnit); return(true); case AmplitudeRatioUnit amplitudeRatioUnit: quantity = AmplitudeRatio.From(value, amplitudeRatioUnit); return(true); case AngleUnit angleUnit: quantity = Angle.From(value, angleUnit); return(true); case ApparentEnergyUnit apparentEnergyUnit: quantity = ApparentEnergy.From(value, apparentEnergyUnit); return(true); case ApparentPowerUnit apparentPowerUnit: quantity = ApparentPower.From(value, apparentPowerUnit); return(true); case AreaUnit areaUnit: quantity = Area.From(value, areaUnit); return(true); case AreaDensityUnit areaDensityUnit: quantity = AreaDensity.From(value, areaDensityUnit); return(true); case AreaMomentOfInertiaUnit areaMomentOfInertiaUnit: quantity = AreaMomentOfInertia.From(value, areaMomentOfInertiaUnit); return(true); case BitRateUnit bitRateUnit: quantity = BitRate.From(value, bitRateUnit); return(true); case BrakeSpecificFuelConsumptionUnit brakeSpecificFuelConsumptionUnit: quantity = BrakeSpecificFuelConsumption.From(value, brakeSpecificFuelConsumptionUnit); return(true); case CapacitanceUnit capacitanceUnit: quantity = Capacitance.From(value, capacitanceUnit); return(true); case CoefficientOfThermalExpansionUnit coefficientOfThermalExpansionUnit: quantity = CoefficientOfThermalExpansion.From(value, coefficientOfThermalExpansionUnit); return(true); case DensityUnit densityUnit: quantity = Density.From(value, densityUnit); return(true); case DurationUnit durationUnit: quantity = Duration.From(value, durationUnit); return(true); case DynamicViscosityUnit dynamicViscosityUnit: quantity = DynamicViscosity.From(value, dynamicViscosityUnit); return(true); case ElectricAdmittanceUnit electricAdmittanceUnit: quantity = ElectricAdmittance.From(value, electricAdmittanceUnit); return(true); case ElectricChargeUnit electricChargeUnit: quantity = ElectricCharge.From(value, electricChargeUnit); return(true); case ElectricChargeDensityUnit electricChargeDensityUnit: quantity = ElectricChargeDensity.From(value, electricChargeDensityUnit); return(true); case ElectricConductanceUnit electricConductanceUnit: quantity = ElectricConductance.From(value, electricConductanceUnit); return(true); case ElectricConductivityUnit electricConductivityUnit: quantity = ElectricConductivity.From(value, electricConductivityUnit); return(true); case ElectricCurrentUnit electricCurrentUnit: quantity = ElectricCurrent.From(value, electricCurrentUnit); return(true); case ElectricCurrentDensityUnit electricCurrentDensityUnit: quantity = ElectricCurrentDensity.From(value, electricCurrentDensityUnit); return(true); case ElectricCurrentGradientUnit electricCurrentGradientUnit: quantity = ElectricCurrentGradient.From(value, electricCurrentGradientUnit); return(true); case ElectricFieldUnit electricFieldUnit: quantity = ElectricField.From(value, electricFieldUnit); return(true); case ElectricInductanceUnit electricInductanceUnit: quantity = ElectricInductance.From(value, electricInductanceUnit); return(true); case ElectricPotentialUnit electricPotentialUnit: quantity = ElectricPotential.From(value, electricPotentialUnit); return(true); case ElectricPotentialAcUnit electricPotentialAcUnit: quantity = ElectricPotentialAc.From(value, electricPotentialAcUnit); return(true); case ElectricPotentialChangeRateUnit electricPotentialChangeRateUnit: quantity = ElectricPotentialChangeRate.From(value, electricPotentialChangeRateUnit); return(true); case ElectricPotentialDcUnit electricPotentialDcUnit: quantity = ElectricPotentialDc.From(value, electricPotentialDcUnit); return(true); case ElectricResistanceUnit electricResistanceUnit: quantity = ElectricResistance.From(value, electricResistanceUnit); return(true); case ElectricResistivityUnit electricResistivityUnit: quantity = ElectricResistivity.From(value, electricResistivityUnit); return(true); case ElectricSurfaceChargeDensityUnit electricSurfaceChargeDensityUnit: quantity = ElectricSurfaceChargeDensity.From(value, electricSurfaceChargeDensityUnit); return(true); case EnergyUnit energyUnit: quantity = Energy.From(value, energyUnit); return(true); case EntropyUnit entropyUnit: quantity = Entropy.From(value, entropyUnit); return(true); case ForceUnit forceUnit: quantity = Force.From(value, forceUnit); return(true); case ForceChangeRateUnit forceChangeRateUnit: quantity = ForceChangeRate.From(value, forceChangeRateUnit); return(true); case ForcePerLengthUnit forcePerLengthUnit: quantity = ForcePerLength.From(value, forcePerLengthUnit); return(true); case FrequencyUnit frequencyUnit: quantity = Frequency.From(value, frequencyUnit); return(true); case FuelEfficiencyUnit fuelEfficiencyUnit: quantity = FuelEfficiency.From(value, fuelEfficiencyUnit); return(true); case HeatFluxUnit heatFluxUnit: quantity = HeatFlux.From(value, heatFluxUnit); return(true); case HeatTransferCoefficientUnit heatTransferCoefficientUnit: quantity = HeatTransferCoefficient.From(value, heatTransferCoefficientUnit); return(true); case IlluminanceUnit illuminanceUnit: quantity = Illuminance.From(value, illuminanceUnit); return(true); case InformationUnit informationUnit: quantity = Information.From(value, informationUnit); return(true); case IrradianceUnit irradianceUnit: quantity = Irradiance.From(value, irradianceUnit); return(true); case IrradiationUnit irradiationUnit: quantity = Irradiation.From(value, irradiationUnit); return(true); case KinematicViscosityUnit kinematicViscosityUnit: quantity = KinematicViscosity.From(value, kinematicViscosityUnit); return(true); case LapseRateUnit lapseRateUnit: quantity = LapseRate.From(value, lapseRateUnit); return(true); case LengthUnit lengthUnit: quantity = Length.From(value, lengthUnit); return(true); case LevelUnit levelUnit: quantity = Level.From(value, levelUnit); return(true); case LinearDensityUnit linearDensityUnit: quantity = LinearDensity.From(value, linearDensityUnit); return(true); case LinearPowerDensityUnit linearPowerDensityUnit: quantity = LinearPowerDensity.From(value, linearPowerDensityUnit); return(true); case LuminosityUnit luminosityUnit: quantity = Luminosity.From(value, luminosityUnit); return(true); case LuminousFluxUnit luminousFluxUnit: quantity = LuminousFlux.From(value, luminousFluxUnit); return(true); case LuminousIntensityUnit luminousIntensityUnit: quantity = LuminousIntensity.From(value, luminousIntensityUnit); return(true); case MagneticFieldUnit magneticFieldUnit: quantity = MagneticField.From(value, magneticFieldUnit); return(true); case MagneticFluxUnit magneticFluxUnit: quantity = MagneticFlux.From(value, magneticFluxUnit); return(true); case MagnetizationUnit magnetizationUnit: quantity = Magnetization.From(value, magnetizationUnit); return(true); case MassUnit massUnit: quantity = Mass.From(value, massUnit); return(true); case MassConcentrationUnit massConcentrationUnit: quantity = MassConcentration.From(value, massConcentrationUnit); return(true); case MassFlowUnit massFlowUnit: quantity = MassFlow.From(value, massFlowUnit); return(true); case MassFluxUnit massFluxUnit: quantity = MassFlux.From(value, massFluxUnit); return(true); case MassFractionUnit massFractionUnit: quantity = MassFraction.From(value, massFractionUnit); return(true); case MassMomentOfInertiaUnit massMomentOfInertiaUnit: quantity = MassMomentOfInertia.From(value, massMomentOfInertiaUnit); return(true); case MolarEnergyUnit molarEnergyUnit: quantity = MolarEnergy.From(value, molarEnergyUnit); return(true); case MolarEntropyUnit molarEntropyUnit: quantity = MolarEntropy.From(value, molarEntropyUnit); return(true); case MolarityUnit molarityUnit: quantity = Molarity.From(value, molarityUnit); return(true); case MolarMassUnit molarMassUnit: quantity = MolarMass.From(value, molarMassUnit); return(true); case PermeabilityUnit permeabilityUnit: quantity = Permeability.From(value, permeabilityUnit); return(true); case PermittivityUnit permittivityUnit: quantity = Permittivity.From(value, permittivityUnit); return(true); case PowerUnit powerUnit: quantity = Power.From(value, powerUnit); return(true); case PowerDensityUnit powerDensityUnit: quantity = PowerDensity.From(value, powerDensityUnit); return(true); case PowerRatioUnit powerRatioUnit: quantity = PowerRatio.From(value, powerRatioUnit); return(true); case PressureUnit pressureUnit: quantity = Pressure.From(value, pressureUnit); return(true); case PressureChangeRateUnit pressureChangeRateUnit: quantity = PressureChangeRate.From(value, pressureChangeRateUnit); return(true); case RatioUnit ratioUnit: quantity = Ratio.From(value, ratioUnit); return(true); case RatioChangeRateUnit ratioChangeRateUnit: quantity = RatioChangeRate.From(value, ratioChangeRateUnit); return(true); case ReactiveEnergyUnit reactiveEnergyUnit: quantity = ReactiveEnergy.From(value, reactiveEnergyUnit); return(true); case ReactivePowerUnit reactivePowerUnit: quantity = ReactivePower.From(value, reactivePowerUnit); return(true); case RotationalAccelerationUnit rotationalAccelerationUnit: quantity = RotationalAcceleration.From(value, rotationalAccelerationUnit); return(true); case RotationalSpeedUnit rotationalSpeedUnit: quantity = RotationalSpeed.From(value, rotationalSpeedUnit); return(true); case RotationalStiffnessUnit rotationalStiffnessUnit: quantity = RotationalStiffness.From(value, rotationalStiffnessUnit); return(true); case RotationalStiffnessPerLengthUnit rotationalStiffnessPerLengthUnit: quantity = RotationalStiffnessPerLength.From(value, rotationalStiffnessPerLengthUnit); return(true); case SolidAngleUnit solidAngleUnit: quantity = SolidAngle.From(value, solidAngleUnit); return(true); case SpecificEnergyUnit specificEnergyUnit: quantity = SpecificEnergy.From(value, specificEnergyUnit); return(true); case SpecificEntropyUnit specificEntropyUnit: quantity = SpecificEntropy.From(value, specificEntropyUnit); return(true); case SpecificVolumeUnit specificVolumeUnit: quantity = SpecificVolume.From(value, specificVolumeUnit); return(true); case SpecificWeightUnit specificWeightUnit: quantity = SpecificWeight.From(value, specificWeightUnit); return(true); case SpeedUnit speedUnit: quantity = Speed.From(value, speedUnit); return(true); case TemperatureUnit temperatureUnit: quantity = Temperature.From(value, temperatureUnit); return(true); case TemperatureChangeRateUnit temperatureChangeRateUnit: quantity = TemperatureChangeRate.From(value, temperatureChangeRateUnit); return(true); case TemperatureDeltaUnit temperatureDeltaUnit: quantity = TemperatureDelta.From(value, temperatureDeltaUnit); return(true); case ThermalConductivityUnit thermalConductivityUnit: quantity = ThermalConductivity.From(value, thermalConductivityUnit); return(true); case ThermalResistanceUnit thermalResistanceUnit: quantity = ThermalResistance.From(value, thermalResistanceUnit); return(true); case TorqueUnit torqueUnit: quantity = Torque.From(value, torqueUnit); return(true); case TorquePerLengthUnit torquePerLengthUnit: quantity = TorquePerLength.From(value, torquePerLengthUnit); return(true); case TurbidityUnit turbidityUnit: quantity = Turbidity.From(value, turbidityUnit); return(true); case VitaminAUnit vitaminAUnit: quantity = VitaminA.From(value, vitaminAUnit); return(true); case VolumeUnit volumeUnit: quantity = Volume.From(value, volumeUnit); return(true); case VolumeConcentrationUnit volumeConcentrationUnit: quantity = VolumeConcentration.From(value, volumeConcentrationUnit); return(true); case VolumeFlowUnit volumeFlowUnit: quantity = VolumeFlow.From(value, volumeFlowUnit); return(true); case VolumePerLengthUnit volumePerLengthUnit: quantity = VolumePerLength.From(value, volumePerLengthUnit); return(true); case WarpingMomentOfInertiaUnit warpingMomentOfInertiaUnit: quantity = WarpingMomentOfInertia.From(value, warpingMomentOfInertiaUnit); return(true); default: { quantity = default(IQuantity); return(false); } } }
public bool Equals(WarpingMomentOfInertia other) { return(_value.Equals(other.GetValueAs(this.Unit))); }
public int CompareTo(WarpingMomentOfInertia other) { return(_value.CompareTo(other.GetValueAs(this.Unit))); }