protected virtual void Awake() { _collider = GetComponent <Collider>(); UnitController = GetComponent <UnitController>(); movementController = GetComponent <UnitMovementController>(); CurrentHP = maxHP; CurrentMoveRange = moveRange; rb = GetComponent <Rigidbody>(); Alive = true; Attacked = false; healthBar.SetMaxHealth(maxHP); }
private void Awake() { Owner = FindObjectOfType <GameController>().CurrentPlayer; movement = GetComponent <UnitMovementController>(); }