private bool GetGridPosition(Vector2Int vector) { // Debug.Log($"{x}, {y}"); return(wallTilemap.GetTile(wallTilemap.WorldToCell(VectorUtil.ToVector3Int(vector))) == null); }
private void AddUniqueObjects() { playerTransform.position = VectorUtil.ToVector3(level.pacManPosition); SessionManagerSingle.Instance.playerController.AssignStartPosition(); ghostDoorTransform.position = VectorUtil.ToVector3(level.ghostDoorPosition); }