/// <summary> /// Convert between different units of screen resolutions. /// </summary> /// <param name="inputUnit"></param> /// <param name="inputValue"></param> /// <param name="outputUnit"></param> /// <returns></returns> public override double Convert(Itemkey inputUnit, double inputValue, Itemkey outputUnit) { switch (inputUnit) { case Itemkey.ScreenFontPoints: return(ScreenFontPoints.ToUnit(inputValue, outputUnit, OneHundredPercentFontSize)); case Itemkey.ScreenPercent: return(ScreenPercent.ToUnit(inputValue, outputUnit, OneHundredPercentFontSize)); default: throw new NotImplementedException(outputUnit.ToString()); } }
/// <summary> /// Convert percentage unit based value into another unit based value. /// </summary> /// <param name="inputValue"></param> /// <param name="targetUnit"></param> /// <returns></returns> public static double ToUnit(double inputValue, Itemkey targetUnit) { ScreenPercent d = new ScreenPercent(inputValue); return(d.ToUnit(targetUnit)); }
/// <summary> /// Convert percentage unit based value into another unit based value. /// </summary> /// <param name="inputValue"></param> /// <param name="targetUnit"></param> /// <returns></returns> public static double ToUnit(double inputValue, Itemkey targetUnit) { ScreenPercent d = new ScreenPercent(inputValue); return d.ToUnit(targetUnit); }