void Awake() { this.m_TuioManager = UniducialLibrary.TuioManager.Instance; //uncomment next line to set port explicitly (default is 3333) //tuioManager.TuioPort = 7777; this.m_TuioManager.Connect(); //check if the game object needs to be transformed in normalized 2d space if (isAttachedToGUIComponent()) { Debug.LogWarning("Rotation of GUIText or GUITexture is not supported. Use a plane with a texture instead."); this.m_ControlsGUIElement = true; } this.m_ScreenPosition = Vector2.zero; this.m_WorldPosition = Vector3.zero; this.m_Direction = Vector2.zero; this.m_Angle = 0f; this.m_AngleDegrees = 0; this.m_Speed = 0f; this.m_Acceleration = 0f; this.m_RotationSpeed = 0f; this.m_RotationAcceleration = 0f; this.m_IsVisible = true; }
void Awake() { this.m_TuioManager = UniducialLibrary.TuioManager.Instance; m_settings = Settings.Instance; //uncomment next line to set port explicitly (default is 3333) //tuioManager.TuioPort = 7777; this.m_TuioManager.Connect(); //check if the game object needs to be transformed in normalized 2d space if (isAttachedToGUIComponent()) { Debug.LogWarning("Rotation of GUIText or GUITexture is not supported. Use a plane with a texture instead."); this.m_ControlsGUIElement = true; } this.testMarker = transform.parent.name.Equals(m_settings.testMarkerParentName); this.m_ScreenPosition = Vector2.zero; this.m_WorldPosition = Vector3.zero; this.m_Direction = Vector2.zero; this.m_Angle = 0f; this.m_AngleDegrees = 0; this.m_Speed = 0f; this.m_Acceleration = 0f; this.m_RotationSpeed = 0f; this.m_RotationAcceleration = 0f; this.m_IsVisible = true; //check if marker is a loopBarMarker; this.isLoopBarMarker = this.GetComponent <LoopController>(); this.isJoker = this.transform.parent.CompareTag(m_settings.jokerParentTag); this.isSnapped = false; //movement threshold this.oldPosition = transform.position; }
void Awake() { this.m_TuioManager = UniducialLibrary.TuioManager.Instance; TimeToWarn = Countdown - WaitingTime; ResetTime = Countdown; this.m_TuioManager.Connect(); text = Ausgabe.text; //Holt Text aus Textelement Ausgabe.text = ""; }
public TuioManager() { if (m_Instance != null) { Debug.LogError("Trying to create two instances of singleton."); return; } m_Instance = this; m_Client = new TuioClient(); m_Client.addTuioListener(this); //init members this.m_TUIOObjects = new List <TuioObject>(); }
void Awake() { this.m_TuioManager = UniducialLibrary.TuioManager.Instance; this.m_TuioManager.Connect(); this.m_ScreenPosition = Vector2.zero; this.m_WorldPosition = Vector3.zero; this.m_Direction = Vector2.zero; this.m_Angle = 0f; this.m_AngleDegrees = 0; this.m_Speed = 0f; this.m_Acceleration = 0f; this.m_RotationSpeed = 0f; this.m_RotationAcceleration = 0f; this.m_IsVisible = true; }
public TuioManager() { if (m_Instance != null) { Debug.LogError("Trying to create two instances of singleton."); return; } m_Instance = this; m_Client = new TuioClient(); m_Client.addTuioListener(this); //init members this.m_TUIOObjects = new List<TuioObject>(); }
void Awake() { this.m_TuioManager = UniducialLibrary.TuioManager.Instance; this.ms_Instance = ApfelManager.Instance; ms_Instance.Sun = this; //Speichert sich selbst im Management //uncomment next line to set port explicitly (default is 3333) //m_TuioManager.TuioPort = 7777; this.m_TuioManager.Connect(); //check if the game object needs to be transformed in normalized 2d space if (isAttachedToGUIComponent()) { Debug.LogWarning("Rotation of GUIText or GUITexture is not supported. Use a plane with a texture instead."); this.m_ControlsGUIElement = true; } this.m_IsVisible = false; }
void Awake() { this.m_TuioManager = UniducialLibrary.TuioManager.Instance; TimeToWarn = Countdown - WaitingTime; ResetTime = Countdown; this.m_TuioManager.Connect(); this.Manager = ManagerKlasse.Instance; Manager.SetTimer(this); Ausgabe.text = ""; Cloud = new GameObject("Cloud"); SpriteRenderer renderer = Cloud.AddComponent <SpriteRenderer>(); GUITexture te = Cloud.AddComponent <GUITexture>(); Cloud.GetComponent <SpriteRenderer>().sprite = Resources.Load("Cloud", typeof(Sprite)) as Sprite; Cloud.transform.position = new Vector3(Ausgabe.rectTransform.position.x, Ausgabe.rectTransform.position.y, AxeZ); //Ausgabe.rectTransform.position = new Vector3(0, 0, 0); Cloud.transform.localScale = new Vector3(width, height, 0); Cloud.SetActive(false); }
void Awake() { this.m_TuioManager = UniducialLibrary.TuioManager.Instance; this.ms_Instance = ApfelManager.Instance; //uncomment next line to set port explicitly (default is 3333) //m_TuioManager.TuioPort = 7777; this.m_TuioManager.Connect(); PosY = this.transform.position.y; //check if the game object needs to be transformed in normalized 2d space if (isAttachedToGUIComponent()) { Debug.LogWarning("Rotation of GUIText or GUITexture is not supported. Use a plane with a texture instead."); this.m_ControlsGUIElement = true; } this.m_ScreenPosition = Vector2.zero; this.m_WorldPosition = Vector3.zero; }
void Awake() { this.Manager = ManagerKlasse.Instance; this.m_TuioManager = UniducialLibrary.TuioManager.Instance; this.ms_Instance = ApfelManager.Instance; //uncomment next line to set port explicitly (default is 3333) //m_TuioManager.TuioPort = 7777; this.m_TuioManager.Connect(); //check if the game object needs to be transformed in normalized 2d space if (IsAttachedToGUIComponent()) { Debug.LogWarning("Rotation of GUIText or GUITexture is not supported. Use a plane with a texture instead."); this.m_ControlsGUIElement = true; } this.m_Angle = 0f; this.m_AngleDegrees = 0; }
void Awake() { this.m_TuioManager = UniducialLibrary.TuioManager.Instance; //uncomment next line to set port explicitly (default is 3333) //tuioManager.TuioPort = 7777; this.m_TuioManager.Connect(); //check if the game object needs to be transformed in normalized 2d space if (isAttachedToGUIComponent()) { Debug.LogWarning("Rotation of GUIText or GUITexture is not supported. Use a plane with a texture instead."); this.m_ControlsGUIElement = true; } this.m_ScreenPosition = Vector2.zero; this.m_WorldPosition = Vector3.zero; this.m_Direction = Vector2.zero; this.m_Angle = 0f; this.m_AngleDegrees = 0; this.m_Speed = 0f; this.m_Acceleration = 0f; this.m_RotationSpeed = 0f; this.m_RotationAcceleration = 0f; this.m_IsVisible = true; }
void Awake() { this.m_TuioManager = UniducialLibrary.TuioManager.Instance; this.m_TuioManager.Connect(); this.m_ScreenPosition = Vector2.zero; this.m_WorldPosition = Vector3.zero; this.m_Direction = Vector2.zero; this.m_Angle = 0f; this.m_AngleDegrees = 0; this.m_Speed = 0f; this.m_Acceleration = 0f; this.m_RotationSpeed = 0f; this.m_RotationAcceleration = 0f; this.m_IsVisible = true; }