private byte[] getDepthJPG(DepthReadResult result) { var texture = new Texture2D(result.depthWidth, result.depthHeight); for (var y = 0; y < result.depthHeight; y++) { for (var x = 0; x < result.depthWidth; x++) { var v = result.depthData[y * result.depthWidth + x]; Color color; if (float.IsNaN(v)) { color = new Color(0f, 1f, 0f); } else { color = new Color(v, v, v); } texture.SetPixel(x, y, color); } } texture.Apply(); var jpg = texture.EncodeToJPG(100); Destroy(texture); return(jpg); }
private byte[] getimgJPG(DepthReadResult result) { var texture = new Texture2D(result.imgWidth, result.imgHeight); for (var y = 0; y < result.imgHeight; y++) { for (var x = 0; x < result.imgWidth; x++) { var b = result.imgData[(y * result.imgWidth + x) * 4]; var g = result.imgData[(y * result.imgWidth + x) * 4 + 1]; var r = result.imgData[(y * result.imgWidth + x) * 4 + 2]; var a = result.imgData[(y * result.imgWidth + x) * 4 + 3]; var color = new Color(r / 255f, g / 255f, b / 255f, a / 255f); texture.SetPixel(x, y, color); } } texture.Apply(); var jpg = texture.EncodeToJPG(100); Destroy(texture); return(jpg); }