public static void SetState(this CanvasGroup group, CanvasGroupState state) { if (!group) { return; } group.alpha = state.Alpha; group.interactable = state.Interactable; group.ignoreParentGroups = state.IgnoreParent; group.blocksRaycasts = state.BlockRaycasts; }
public static CanvasGroupState CreateState( float alpha, bool interactable = true, bool blockRaycasts = true, bool ignoreParent = false) { var resultState = new CanvasGroupState() { Alpha = alpha, Interactable = interactable, IgnoreParent = ignoreParent, BlockRaycasts = blockRaycasts, }; return(resultState); }