예제 #1
0
        public Texture2D GetImportTexture(Texture2D texture)
        {
            var converted = TextureConverter.Convert(texture, glTFTextureTypes.Metallic, Import, null);

            TextureConverter.AppendTextureExtension(converted, m_extension);
            return(converted);
        }
예제 #2
0
        // GLTF data to Unity texture
        // ConvertToNormalValueFromRawColorWhenCompressionIsRequired
        public Texture2D GetImportTexture(Texture2D texture)
        {
            var mat       = GetEncoder();
            var converted = TextureConverter.Convert(texture, glTFTextureTypes.Normal, null, mat);

            TextureConverter.AppendTextureExtension(converted, m_extension);
            return(converted);
        }
예제 #3
0
        public Texture2D GetImportTexture(Texture2D texture)
        {
#if UNITY_WEBGL && !UNITY_EDITOR
            return(texture);
#endif
            var mat       = GetEncoder();
            var converted = TextureConverter.Convert(texture, glTFTextureTypes.Normal, null, mat);
            TextureConverter.AppendTextureExtension(converted, m_extension);
            return(converted);
        }
예제 #4
0
 public Texture2D GetImportTexture(Texture2D texture)
 {
     if (!Application.isPlaying)
     {
         return(texture);
     }
     else
     {
         var mat       = GetEncoder();
         var converted = TextureConverter.Convert(texture, glTFTextureTypes.Normal, null, mat);
         TextureConverter.AppendTextureExtension(converted, m_extension);
         return(converted);
     }
 }