public virtual string GetGltfMaterialTypeFromUnityShaderName(string shaderName) { if (shaderName == "Standard") { return("pbr"); } if (MaterialExporter.IsUnlit(shaderName)) { return("unlit"); } return(null); }
public static string DefaultGltfMaterialType(string shaderName) { if (shaderName == "Standard") { return("pbr"); } if (MaterialExporter.IsUnlit(shaderName)) { return("unlit"); } return(null); }