public void UniGLTFSimpleSceneTest() { var go = CreateSimpleScene(); // export var gltf = new glTF(); string json = null; using (var exporter = new gltfExporter(gltf)) { exporter.Prepare(go); exporter.Export(MeshExportSettings.Default, AssetTextureUtil.IsTextureEditorAsset, AssetTextureUtil.GetTextureBytesWithMime); // remove empty buffer gltf.buffers.Clear(); json = gltf.ToJson(); } // parse var parser = new GltfParser(); parser.ParseJson(json, new SimpleStorage(new ArraySegment <byte>())); // import using (var context = new ImporterContext(parser)) { context.Load(); AssertAreEqual(go.transform, context.Root.transform); } }
public void MeshHasNoRendererTest() { var go = new GameObject("mesh_has_no_renderer"); try { { var cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.SetParent(go.transform); UnityEngine.Object.DestroyImmediate(cube.GetComponent <MeshRenderer>()); } // export var gltf = new glTF(); string json; using (var exporter = new gltfExporter(gltf)) { exporter.Prepare(go); exporter.Export(UniGLTF.MeshExportSettings.Default, AssetTextureUtil.IsTextureEditorAsset, AssetTextureUtil.GetTextureBytesWithMime); json = gltf.ToJson(); } Assert.AreEqual(0, gltf.meshes.Count); Assert.AreEqual(1, gltf.nodes.Count); Assert.AreEqual(-1, gltf.nodes[0].mesh); // import { var parser = new GltfParser(); parser.ParseJson(json, new SimpleStorage(new ArraySegment <byte>(new byte[1024 * 1024]))); using (var context = new ImporterContext(parser)) { context.Load(); Assert.AreEqual(1, context.Root.transform.GetChildren().Count()); { var child = context.Root.transform.GetChild(0); Assert.IsNull(child.GetSharedMesh()); } } } } finally { GameObject.DestroyImmediate(go); } }
public void UniGLTFSimpleSceneTest() { var go = CreateSimpleScene(); ImporterContext context = default; try { // export var gltf = new glTF(); string json = null; using (var exporter = new gltfExporter(gltf)) { exporter.Prepare(go); exporter.Export(MeshExportSettings.Default); // remove empty buffer gltf.buffers.Clear(); json = gltf.ToJson(); } // parse var parser = new GltfParser(); parser.ParseJson(json, new SimpleStorage(new ArraySegment <byte>())); // import context = new ImporterContext(parser); context.Load(); AssertAreEqual(go.transform, context.Root.transform); } finally { //Debug.LogFormat("Destroy, {0}", go.name); GameObject.DestroyImmediate(go); if (context != null) { var editor = new EditorImporterContext(context); editor.EditorDestroyRootAndAssets(); } } }
public void SameMeshButDifferentMaterialExport() { var go = new GameObject("same_mesh"); try { var shader = Shader.Find("Unlit/Color"); var cubeA = GameObject.CreatePrimitive(PrimitiveType.Cube); { cubeA.transform.SetParent(go.transform); var material = new Material(shader); material.name = "red"; material.color = Color.red; cubeA.GetComponent <Renderer>().sharedMaterial = material; } { var cubeB = GameObject.Instantiate(cubeA); cubeB.transform.SetParent(go.transform); var material = new Material(shader); material.color = Color.blue; material.name = "blue"; cubeB.GetComponent <Renderer>().sharedMaterial = material; Assert.AreEqual(cubeB.GetComponent <MeshFilter>().sharedMesh, cubeA.GetComponent <MeshFilter>().sharedMesh); } // export var gltf = new glTF(); var json = default(string); using (var exporter = new gltfExporter(gltf)) { exporter.Prepare(go); exporter.Export(UniGLTF.MeshExportSettings.Default, AssetTextureUtil.IsTextureEditorAsset, AssetTextureUtil.GetTextureBytesWithMime); json = gltf.ToJson(); } Assert.AreEqual(2, gltf.meshes.Count); var red = gltf.materials[gltf.meshes[0].primitives[0].material]; Assert.AreEqual(new float[] { 1, 0, 0, 1 }, red.pbrMetallicRoughness.baseColorFactor); var blue = gltf.materials[gltf.meshes[1].primitives[0].material]; Assert.AreEqual(new float[] { 0, 0, 1, 1 }, blue.pbrMetallicRoughness.baseColorFactor); Assert.AreEqual(2, gltf.nodes.Count); Assert.AreNotEqual(gltf.nodes[0].mesh, gltf.nodes[1].mesh); // import { var parser = new GltfParser(); parser.ParseJson(json, new SimpleStorage(new ArraySegment <byte>(new byte[1024 * 1024]))); using (var context = new ImporterContext(parser)) { //Debug.LogFormat("{0}", context.Json); context.Load(); var importedRed = context.Root.transform.GetChild(0); var importedRedMaterial = importedRed.GetComponent <Renderer>().sharedMaterial; Assert.AreEqual("red", importedRedMaterial.name); Assert.AreEqual(Color.red, importedRedMaterial.color); var importedBlue = context.Root.transform.GetChild(1); var importedBlueMaterial = importedBlue.GetComponent <Renderer>().sharedMaterial; Assert.AreEqual("blue", importedBlueMaterial.name); Assert.AreEqual(Color.blue, importedBlueMaterial.color); } } // import new version { var parser = new GltfParser(); parser.ParseJson(json, new SimpleStorage(new ArraySegment <byte>(new byte[1024 * 1024]))); //Debug.LogFormat("{0}", context.Json); using (var context = new ImporterContext(parser)) { context.Load(); var importedRed = context.Root.transform.GetChild(0); var importedRedMaterial = importedRed.GetComponent <Renderer>().sharedMaterial; Assert.AreEqual("red", importedRedMaterial.name); Assert.AreEqual(Color.red, importedRedMaterial.color); var importedBlue = context.Root.transform.GetChild(1); var importedBlueMaterial = importedBlue.GetComponent <Renderer>().sharedMaterial; Assert.AreEqual("blue", importedBlueMaterial.name); Assert.AreEqual(Color.blue, importedBlueMaterial.color); } } } finally { GameObject.DestroyImmediate(go); } }