// Token: 0x06000056 RID: 86 RVA: 0x00006E38 File Offset: 0x00005038 public static void SmoothAim(GameObject obj) { Vector3 aimPosition = AimbotCoroutines.GetAimPosition(obj.transform, "Skull"); if (aimPosition == AimbotCoroutines.PiVector) { return; } Transform transform = Player.player.transform; Transform transform2 = OptimizationVariables.MainCam.transform; float num = Time.deltaTime * AimbotOptions.AimSpeed; transform.rotation = Quaternion.Slerp(Quaternion.RotateTowards(transform.rotation, Quaternion.LookRotation(aimPosition - transform.position), num), Quaternion.LookRotation(aimPosition - transform.position), num); transform.eulerAngles = new Vector3(0f, transform.eulerAngles.y, 0f); transform2.localRotation = Quaternion.Slerp(Quaternion.RotateTowards(transform2.localRotation, Quaternion.LookRotation(aimPosition - transform2.position), num), Quaternion.LookRotation(aimPosition - transform2.position), num); float num2 = transform2.localRotation.eulerAngles.x; if (num2 <= 90f && num2 <= 270f) { num2 += 90f; } else if (num2 >= 270f && num2 <= 360f) { num2 -= 270f; } AimbotCoroutines.Pitch = num2; AimbotCoroutines.Yaw = transform.eulerAngles.y; }
// Token: 0x06000236 RID: 566 RVA: 0x0001526C File Offset: 0x0001346C public static bool WallCheck(Transform transform) { Vector3 direction = AimbotCoroutines.GetAimPosition(transform, "Skull") - Player.player.look.aim.position; RaycastHit raycastHit; return(PhysicsUtility.raycast(new Ray(Player.player.look.aim.position, direction), out raycastHit, direction.magnitude + 1f, RayMasks.DAMAGE_CLIENT, QueryTriggerInteraction.UseGlobal) && raycastHit.transform.IsChildOf(transform)); }
// Token: 0x06000055 RID: 85 RVA: 0x00006DAC File Offset: 0x00004FAC public static void Aim(GameObject obj) { Vector3 aimPosition = AimbotCoroutines.GetAimPosition(obj.transform, "Skull"); if (aimPosition == AimbotCoroutines.PiVector) { return; } Transform transform = OptimizationVariables.MainCam.transform; transform.LookAt(aimPosition); Vector3 eulerAngles = transform.eulerAngles; float num = eulerAngles.x; if (num <= 90f && num <= 270f) { num += 90f; } else if (num >= 270f && num <= 360f) { num -= 270f; } AimbotCoroutines.Pitch = num; AimbotCoroutines.Yaw = eulerAngles.y; }
public void OV_ballistics() { if (Provider.isServer || MiscOptions.PanicMode) { OverrideUtilities.CallOriginal(this, Array.Empty <object>()); return; } if (Time.realtimeSinceStartup - PlayerLifeUI.hitmarkers[0].lastHit > PlayerUI.HIT_TIME) { PlayerLifeUI.hitmarkers[0].hitBuildImage.isVisible = false; PlayerLifeUI.hitmarkers[0].hitCriticalImage.isVisible = false; PlayerLifeUI.hitmarkers[0].hitEntitiyImage.isVisible = false; } ItemGunAsset itemGunAsset = (ItemGunAsset)Player.player.equipment.asset; PlayerLook look = Player.player.look; if (itemGunAsset.projectile != null) { return; } List <BulletInfo> list = (List <BulletInfo>)OV_UseableGun.BulletsField.GetValue(this); if (list.Count == 0) { return; } RaycastInfo raycastInfo = null; if (RaycastOptions.Enabled) { RaycastUtilities.GenerateRaycast(out raycastInfo); } if (Provider.modeConfigData.Gameplay.Ballistics) { if (raycastInfo == null) { if (AimbotCoroutines.IsAiming && AimbotCoroutines.LockedObject != null) { Vector3 aimPosition = AimbotCoroutines.GetAimPosition(AimbotCoroutines.LockedObject.transform, "Skull"); Ray aimRay = VectorUtilities.GetAimRay(look.aim.position, aimPosition); float maxDistance = Vector3.Distance(look.aim.position, aimPosition); RaycastHit raycastHit; if (!Physics.Raycast(aimRay, out raycastHit, maxDistance, RayMasks.DAMAGE_SERVER)) { raycastInfo = RaycastUtilities.GenerateOriginalRaycast(aimRay, itemGunAsset.range, RayMasks.ENEMY, null); } } if (raycastInfo == null) { OverrideUtilities.CallOriginal(this, Array.Empty <object>()); return; } } for (int i = 0; i < list.Count; i++) { BulletInfo bulletInfo = list[i]; float num = Vector3.Distance(Player.player.transform.position, raycastInfo.point); if ((float)bulletInfo.steps * itemGunAsset.ballisticTravel >= num) { EPlayerHit newHit = OV_UseableGun.CalcHitMarker(itemGunAsset, ref raycastInfo); PlayerUI.hitmark(0, Vector3.zero, false, newHit); Player.player.input.sendRaycast(raycastInfo); bulletInfo.steps = 254; } } for (int j = list.Count - 1; j >= 0; j--) { BulletInfo bulletInfo2 = list[j]; bulletInfo2.steps += 1; if (bulletInfo2.steps >= itemGunAsset.ballisticSteps) { list.RemoveAt(j); } } return; } if (raycastInfo == null) { OverrideUtilities.CallOriginal(this, Array.Empty <object>()); return; } for (int k = 0; k < list.Count; k++) { EPlayerHit newHit2 = OV_UseableGun.CalcHitMarker(itemGunAsset, ref raycastInfo); PlayerUI.hitmark(0, Vector3.zero, false, newHit2); Player.player.input.sendRaycast(raycastInfo); } list.Clear(); }
// Token: 0x0600004D RID: 77 RVA: 0x0000371F File Offset: 0x0000191F public void Start() { base.StartCoroutine(RaycastCoroutines.UpdateObjects()); base.StartCoroutine(AimbotCoroutines.SetLockedObject()); base.StartCoroutine(AimbotCoroutines.AimToObject()); }