public StorePresenter(MapPresenter.IView mapPresenterView, IView view, GameContext gameContext, INotificationView notificationView) { _mapPresenterView = mapPresenterView; _view = view; _gameContext = gameContext; _notificationView = notificationView; _visibleStores = new List<StoreNode>(); _gameContext.UserMoved += new EventHandler(_gameContext_UserMoved); _gameContext.HotZoneIdChanged += new EventHandler(_gameContext_HotZoneIdChanged); _gameContext.UserInventoryChanged += new EventHandler<UserInventoryChangedEventArgs>(_gameContext_UserInventoryChanged); }
public HotZonePresenter(MapPresenter.IView mapPresenterView, IView view, GameContext gameContext) { _gameContext = gameContext; _gameContext.UserMoved += new EventHandler(_gameContext_UserMoved); _gameContext.ZombiePackDestroyed += new EventHandler<ZombiePackDestroyedEventArgs>(_gameContext_ZombiePackDestroyed); _gameContext.ZoomLevelChanged += new EventHandler<ZoomLevelChangedEventArgs>(_gameContext_ZoomLevelChanged); _gameContext.UserInitalized += new EventHandler(_gameContext_UserInitalized); _mapPresenterView = mapPresenterView; _zombiePackCounts = new List<KeyValuePair<Guid, int>>(); _currentHotZoneId = Guid.Empty; _view = view; }
/// <summary> /// Constructor. /// </summary> /// <param name="view"></param> /// <param name="gameContext"></param> public HuntPresenter(MapPresenter.IView mapPresenterView, IView view, GameContext gameContext, INotificationView notificationView) { //set the view and the game context _view = view; _mapPresenterView = mapPresenterView; _gameContext = gameContext; _currentZombiePackId = Guid.Empty; _notificationView = notificationView; _visibleZombiePacks = new List<Node>(); //wire up to the user moved event for the game context _gameContext.UserAttackPowerChanged += new EventHandler(_gameContext_UserAttackPowerChanged); _gameContext.HotZoneIdChanged += new EventHandler(_gameContext_HotZoneIdChanged); _gameContext.UserMoved += new EventHandler(_gameContext_UserMoved); }
public MainPage() { App.MapPresenterView = this; App.NotificationView = this; InitializeComponent(); if (App.IsNotInDesignMode(this)) { _baseUri = App.GameContext.BaseUri; //initialize the presenter with the base uri and the user id. _presenter = new UserPresenter(this, this, App.GameContext, App.NotificationView); _mapPresenter = new MapPresenter(this, App.GameContext); //delay execution set up for loading the presenter _delayExecution = new DelayExecution(); //raise event when the bing map is loaded. mapUndeadEarth.Loaded += new RoutedEventHandler(mapUndeadEarth_Loaded); mapUndeadEarth.ViewChangeEnd += new EventHandler<MapEventArgs>(mapUndeadEarth_ViewChangeEnd); _zomebiePackUserControls = new Dictionary<Guid, ZombiePackUserControl>(); _hotZoneUserControls = new Dictionary<Guid, HotZoneUserControl>(); _storeUserControls = new Dictionary<Guid, StoreUserControl>(); _safeHouseUserControls = new Dictionary<Guid, SafeHouseUserControl>(); if (_moveIcon == null) { string uri = String.Concat(_baseUri, "Content/", "images/", "move.png"); _moveIcon = new BitmapImage(new Uri(uri)); } achievementUserControl.Visibility = Visibility.Collapsed; Application.Current.Host.Content.FullScreenChanged += new EventHandler(Content_FullScreenChanged); mapUndeadEarth.Width = 675; mapUndeadEarth.Height = 350; gridLocationDetails.Width = 675; } }